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| author | Ray <[email protected]> | 2019-05-18 01:27:54 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-18 01:27:54 +0200 |
| commit | 210d5ec72bbc4ba426b21f69e6f65b6d75923d05 (patch) | |
| tree | c01f6e14d673504534602c7ae9609b3dff248806 /examples/web/textures/textures_sprite_button.c | |
| parent | 85b11a6baf64a2b4e02c81d4d47b15eb578dc074 (diff) | |
| download | raylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.tar.gz raylib.com-210d5ec72bbc4ba426b21f69e6f65b6d75923d05.zip | |
Update examples to raylib 2.5 -WIP-
Remove old examples
Diffstat (limited to 'examples/web/textures/textures_sprite_button.c')
| -rw-r--r-- | examples/web/textures/textures_sprite_button.c | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/examples/web/textures/textures_sprite_button.c b/examples/web/textures/textures_sprite_button.c new file mode 100644 index 0000000..529feec --- /dev/null +++ b/examples/web/textures/textures_sprite_button.c @@ -0,0 +1,136 @@ +/******************************************************************************************* +* +* raylib [textures] example - sprite button +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2019 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +#define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + +Sound fxButton; +Texture2D button; + +// Define frame rectangle for drawing +int frameHeight = 0; +Rectangle sourceRec = { 0 }; + +// Define button bounds on screen +Rectangle btnBounds = { 0 }; + +int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED +bool btnAction = false; // Button action should be activated + +Vector2 mousePoint = { 0.0f, 0.0f }; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button"); + + InitAudioDevice(); // Initialize audio device + + fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound + button = LoadTexture("resources/button.png"); // Load button texture + + // Define frame rectangle for drawing + frameHeight = button.height/NUM_FRAMES; + sourceRec = (Rectangle){ 0, 0, button.width, frameHeight }; + + // Define button bounds on screen + btnBounds = (Rectangle){ screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight }; + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(button); // Unload button texture + UnloadSound(fxButton); // Unload sound + + CloseAudioDevice(); // Close audio device + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + mousePoint = GetMousePosition(); + btnAction = false; + + // Check button state + if (CheckCollisionPointRec(mousePoint, btnBounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2; + else btnState = 1; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true; + } + else btnState = 0; + + if (btnAction) + { + PlaySound(fxButton); + + // TODO: Any desired action + } + + // Calculate button frame rectangle to draw depending on button state + sourceRec.y = btnState*frameHeight; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame + + EndDrawing(); + //---------------------------------------------------------------------------------- +} |
