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authorRay <[email protected]>2021-03-14 13:10:05 +0100
committerRay <[email protected]>2021-03-14 13:10:05 +0100
commit06c815f05810fb2a72356d19f9cac218ca977892 (patch)
treeb8e08779a8374cb641c5246c55475f88e263704a /examples/web/textures
parent421c4e4cd85310bef3a8f79f89d23e3a1eac9668 (diff)
downloadraylib.com-06c815f05810fb2a72356d19f9cac218ca977892.tar.gz
raylib.com-06c815f05810fb2a72356d19f9cac218ca977892.zip
Updated examples after enum values rename
Diffstat (limited to 'examples/web/textures')
-rw-r--r--examples/web/textures/textures_image_processing.c2
-rw-r--r--examples/web/textures/textures_raw_data.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/examples/web/textures/textures_image_processing.c b/examples/web/textures/textures_image_processing.c
index 5f7f330..94d39d8 100644
--- a/examples/web/textures/textures_image_processing.c
+++ b/examples/web/textures/textures_image_processing.c
@@ -74,7 +74,7 @@ int main(void)
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
image = LoadImage("resources/parrots.png"); // Loaded in CPU memory (RAM)
- ImageFormat(&image, UNCOMPRESSED_R8G8B8A8); // Format image to RGBA 32bit (required for texture update)
+ ImageFormat(&image, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); // Format image to RGBA 32bit (required for texture update)
texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
for (int i = 0; i < NUM_PROCESSES; i++) selectRecs[i] = (Rectangle){ 40, 50 + 32*i, 150, 30 };
diff --git a/examples/web/textures/textures_raw_data.c b/examples/web/textures/textures_raw_data.c
index c1078dc..dded6c3 100644
--- a/examples/web/textures/textures_raw_data.c
+++ b/examples/web/textures/textures_raw_data.c
@@ -43,7 +43,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
// Load RAW image data (512x512, 32bit RGBA, no file header)
- Image fudesumiRaw = LoadImageRaw("resources/fudesumi.raw", 384, 512, UNCOMPRESSED_R8G8B8A8, 0);
+ Image fudesumiRaw = LoadImageRaw("resources/fudesumi.raw", 384, 512, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 0);
fudesumi = LoadTextureFromImage(fudesumiRaw); // Upload CPU (RAM) image to GPU (VRAM)
UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data
@@ -68,7 +68,7 @@ int main(void)
.data = pixels, // We can assign pixels directly to data
.width = width,
.height = height,
- .format = UNCOMPRESSED_R8G8B8A8,
+ .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
.mipmaps = 1
};