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| author | PtitLuca <[email protected]> | 2021-06-18 11:26:59 +0200 |
|---|---|---|
| committer | PtitLuca <[email protected]> | 2021-06-18 11:26:59 +0200 |
| commit | 448d8308b6ee1703d386c230fbd3010a2357695a (patch) | |
| tree | 181dad05feb7484297db2b07242cb22000f27241 /examples | |
| parent | 41892992be9226d7a47b51b9ebf3118a9ee4934b (diff) | |
| download | raylib.com-448d8308b6ee1703d386c230fbd3010a2357695a.tar.gz raylib.com-448d8308b6ee1703d386c230fbd3010a2357695a.zip | |
fix: change all occurences of MeshBoundingBox to GetMeshBoundingBox
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/web/models/models_loading.c | 4 | ||||
| -rw-r--r-- | examples/web/models/models_mesh_picking.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/examples/web/models/models_loading.c b/examples/web/models/models_loading.c index e88c902..439bf49 100644 --- a/examples/web/models/models_loading.c +++ b/examples/web/models/models_loading.c @@ -68,7 +68,7 @@ int main(void) texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture - bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds + bounds = GetMeshBoundingBox(model.meshes[0]); // Set model bounds // NOTE: bounds are calculated from the original size of the model, // if model is scaled on drawing, bounds must be also scaled @@ -124,7 +124,7 @@ void UpdateDrawFrame(void) model = LoadModel(droppedFiles[0]); // Load new model model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture - bounds = MeshBoundingBox(model.meshes[0]); + bounds = GetMeshBoundingBox(model.meshes[0]); // TODO: Move camera position from target enough distance to visualize model properly } diff --git a/examples/web/models/models_mesh_picking.c b/examples/web/models/models_mesh_picking.c index 2751918..90105ef 100644 --- a/examples/web/models/models_mesh_picking.c +++ b/examples/web/models/models_mesh_picking.c @@ -72,7 +72,7 @@ int main(void) texture = LoadTexture("resources/models/turret_diffuse.png"); // Load model texture tower.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set model diffuse texture - towerBBox = MeshBoundingBox(tower.meshes[0]); // Get mesh bounding box + towerBBox = GetMeshBoundingBox(tower.meshes[0]); // Get mesh bounding box SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode |
