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authorRay <[email protected]>2021-06-28 12:15:19 +0200
committerRay <[email protected]>2021-06-28 12:15:19 +0200
commit7e57cdf8ad704dac6bdce051bdb9e718d83ea703 (patch)
treea5a5784821baf349b0c14ffb62a049c6bc09e9b7 /examples
parent790cbb4d0fbaffc71bf5439de40bb3e44b6658db (diff)
downloadraylib.com-7e57cdf8ad704dac6bdce051bdb9e718d83ea703.tar.gz
raylib.com-7e57cdf8ad704dac6bdce051bdb9e718d83ea703.zip
Review function names
Diffstat (limited to 'examples')
-rw-r--r--examples/web/textures/textures_mouse_painting.c2
-rw-r--r--examples/web/textures/textures_to_image.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/examples/web/textures/textures_mouse_painting.c b/examples/web/textures/textures_mouse_painting.c
index b363e4a..0773bee 100644
--- a/examples/web/textures/textures_mouse_painting.c
+++ b/examples/web/textures/textures_mouse_painting.c
@@ -177,7 +177,7 @@ void UpdateDrawFrame(void)
// NOTE: Saving painted texture to a default named image
if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) || IsKeyPressed(KEY_S))
{
- Image image = GetTextureData(target.texture);
+ Image image = LoadImageFromTexture(target.texture);
ImageFlipVertical(&image);
ExportImage(image, "my_amazing_texture_painting.png");
UnloadImage(image);
diff --git a/examples/web/textures/textures_to_image.c b/examples/web/textures/textures_to_image.c
index 5ba19e8..726203a 100644
--- a/examples/web/textures/textures_to_image.c
+++ b/examples/web/textures/textures_to_image.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [core] example - Retrieve image data from texture: GetTextureData() (adapted for HTML5 platform)
+* raylib [core] example - Retrieve image data from texture: LoadImageFromTexture() (adapted for HTML5 platform)
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
@@ -46,7 +46,7 @@ int main(void)
texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM)
UnloadImage(image); // Unload image data from CPU memory (RAM)
- image = GetTextureData(texture); // Retrieve image data from GPU memory (VRAM -> RAM)
+ image = LoadImageFromTexture(texture); // Load image from GPU texture (VRAM -> RAM)
UnloadTexture(texture); // Unload texture from GPU memory (VRAM)
texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)