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authorRay <[email protected]>2019-05-16 17:22:25 +0200
committerRay <[email protected]>2019-05-16 17:22:25 +0200
commit85b11a6baf64a2b4e02c81d4d47b15eb578dc074 (patch)
treef3001d5540bc03460467d9ead28055415ae49f54 /examples
parent5a27bcaf7115e46a5123e9857007d940998f0650 (diff)
downloadraylib.com-85b11a6baf64a2b4e02c81d4d47b15eb578dc074.tar.gz
raylib.com-85b11a6baf64a2b4e02c81d4d47b15eb578dc074.zip
Added new example reference
Diffstat (limited to 'examples')
-rw-r--r--examples/src/shaders/shaders_eratosthenes.c94
-rw-r--r--examples/web/Makefile183
-rw-r--r--examples/web/shaders/shaders_eratosthenes.pngbin0 -> 619472 bytes
3 files changed, 193 insertions, 84 deletions
diff --git a/examples/src/shaders/shaders_eratosthenes.c b/examples/src/shaders/shaders_eratosthenes.c
new file mode 100644
index 0000000..bfe516b
--- /dev/null
+++ b/examples/src/shaders/shaders_eratosthenes.c
@@ -0,0 +1,94 @@
+/*******************************************************************************************
+*
+* raylib [shaders] example - Sieve of Eratosthenes
+*
+* Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve.
+*
+* "Sift the twos and sift the threes,
+* The Sieve of Eratosthenes.
+* When the multiples sublime,
+* the numbers that are left are prime."
+*
+* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
+* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
+*
+* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
+*
+* This example has been created using raylib 2.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5)
+*
+* Copyright (c) 2019 ProfJski and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_DESKTOP)
+ #define GLSL_VERSION 330
+#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+ #define GLSL_VERSION 100
+#endif
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Sieve of Eratosthenes");
+
+ RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
+
+ // Load Eratosthenes shader
+ // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
+ Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/eratosthenes.fs", GLSL_VERSION));
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // Nothing to do here, everything is happening in the shader
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginTextureMode(target); // Enable drawing to texture
+ ClearBackground(BLACK); // Clear the render texture
+
+ // Draw a rectangle in shader mode to be used as shader canvas
+ // NOTE: Rectangle uses font white character texture coordinates,
+ // so shader can not be applied here directly because input vertexTexCoord
+ // do not represent full screen coordinates (space where want to apply shader)
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLACK);
+ EndTextureMode(); // End drawing to texture (now we have a blank texture available for the shader)
+
+ BeginShaderMode(shader);
+ // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
+ DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
+ EndShaderMode();
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadShader(shader); // Unload shader
+ UnloadRenderTexture(target); // Unload texture
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
diff --git a/examples/web/Makefile b/examples/web/Makefile
index f4997e9..d27ee44 100644
--- a/examples/web/Makefile
+++ b/examples/web/Makefile
@@ -27,7 +27,7 @@
PROJECT_NAME ?= raylib_examples
RAYLIB_VERSION ?= 2.5.0
RAYLIB_API_VERSION ?= 1
-RAYLIB_PATH ?= C:\GitHub\raylib
+RAYLIB_PATH ?= D:\GitHub\raylib
# Define default options
@@ -52,7 +52,7 @@ RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
RAYLIB_LIBTYPE ?= STATIC
# Build mode for project: DEBUG or RELEASE
-RAYLIB_BUILD_MODE ?= RELEASE
+BUILD_MODE ?= RELEASE
# Use external GLFW library instead of rglfw module
# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
@@ -117,9 +117,9 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
- EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.38.30
- CLANG_VERSION = e1.38.30_64bit
+ EMSDK_PATH ?= D:/emsdk
+ EMSCRIPTEN_VERSION ?= 1.38.31
+ CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit
PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
NODE_VERSION = 8.9.1_64bit
export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
@@ -201,7 +201,7 @@ endif
# Define compiler flags:
# -O1 defines optimization level
-# -g enable debugging
+# -g include debug information on compilation
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
@@ -210,6 +210,10 @@ endif
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
+ifeq ($(BUILD_MODE),DEBUG)
+ CFLAGS += -g
+endif
+
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -219,10 +223,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
- ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
- CFLAGS += -g
- #CC = clang
- endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
CFLAGS += -D_DEFAULT_SOURCE
endif
@@ -238,24 +238,21 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
- # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
- # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+ # -s WASM=0 # disable Web Assembly, emitted by default
# -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow)
# -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
+ # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
# --profiling # include information for code profiling
+ # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
- CFLAGS += -Os -s USE_GLFW=3 -s ASSERTIONS=2 -s WASM=1 -s FORCE_FILESYSTEM=1
- # -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 --preload-file audio/resources@resources
+ CFLAGS += -Os -s USE_GLFW=3
- # NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way,
- # we can compile same code for ALL platforms with no change required, but, working on bigger
- # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
- # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
+ # NOTE: On PLATFORM_WEB, every example requires its own flags
# Define a custom shell .html and output extension
CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
@@ -265,7 +262,7 @@ endif
# Define include paths for required headers.
# Precedence: immediately local, raysan5 provided sources
# NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -298,7 +295,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
# Reset everything.
# Precedence: immediately local, installed version, raysan5 provided libs
- LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
+ LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
endif
endif
@@ -311,7 +308,8 @@ endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
- LDLIBS = -lraylib -lopengl32 -lgdi32
+ # NOTE: WinMM library required to set high-res timer resolution
+ LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
# Required for physac examples
LDLIBS += -static -lpthread
endif
@@ -364,73 +362,98 @@ EXAMPLES = \
core/core_basic_window \
core/core_input_keys \
core/core_input_mouse \
- core/core_mouse_wheel \
+ core/core_input_mouse_wheel \
core/core_input_gamepad \
- core/core_random_values \
- core/core_color_select \
- core/core_drop_files \
- core/core_storage_values \
- core/core_gestures_detection \
- core/core_3d_mode \
- core/core_3d_picking \
+ core/core_input_multitouch \
+ core/core_input_gestures \
+ core/core_2d_camera \
+ core/core_3d_camera_mode \
core/core_3d_camera_free \
core/core_3d_camera_first_person \
- core/core_2d_camera \
+ core/core_3d_picking \
core/core_world_screen \
+ core/core_custom_logging \
+ core/core_window_letterbox \
+ core/core_drop_files \
+ core/core_random_values \
+ core/core_storage_values \
core/core_vr_simulator \
- core/core_input_multitouch \
- shapes/shapes_logo_raylib \
+ core/core_loading_thread \
shapes/shapes_basic_shapes \
+ shapes/shapes_bouncing_ball \
shapes/shapes_colors_palette \
+ shapes/shapes_logo_raylib \
shapes/shapes_logo_raylib_anim \
+ shapes/shapes_rectangle_scaling \
shapes/shapes_lines_bezier \
+ shapes/shapes_collision_area \
+ shapes/shapes_following_eyes \
+ shapes/shapes_easings_ball_anim \
+ shapes/shapes_easings_box_anim \
+ shapes/shapes_easings_rectangle_array \
+ shapes/shapes_draw_ring \
+ shapes/shapes_draw_circle_sector \
+ shapes/shapes_draw_rectangle_rounded \
+ text/text_raylib_fonts \
+ text/text_sprite_fonts \
+ text/text_ttf_loading \
+ text/text_bmfont_ttf \
+ text/text_font_sdf \
+ text/text_format_text \
+ text/text_input_box \
+ text/text_writing_anim \
+ text/text_rectangle_bounds \
+ text/text_unicode \
textures/textures_logo_raylib \
- textures/textures_image_loading \
textures/textures_rectangle \
textures/textures_srcrec_dstrec \
- textures/textures_to_image \
- textures/textures_raw_data \
- textures/textures_particles_blending \
- textures/textures_image_processing \
textures/textures_image_drawing \
textures/textures_image_generation \
+ textures/textures_image_loading \
+ textures/textures_image_processing \
textures/textures_image_text \
- text/text_sprite_fonts \
- text/text_bmfont_ttf \
- text/text_raylib_fonts \
- text/text_format_text \
- text/text_writing_anim \
- text/text_ttf_loading \
- text/text_bmfont_unordered \
- text/text_input_box \
- text/text_font_sdf \
- models/models_geometric_shapes \
- models/models_box_collisions \
+ textures/textures_to_image \
+ textures/textures_raw_data \
+ textures/textures_particles_blending \
+ textures/textures_npatch_drawing \
+ textures/textures_background_scrolling \
+ textures/textures_sprite_button \
+ textures/textures_sprite_explosion \
+ textures/textures_bunnymark \
+ models/models_animation \
models/models_billboard \
- models/models_obj_loading \
- models/models_obj_viewer \
- models/models_heightmap \
+ models/models_box_collisions \
models/models_cubicmap \
- models/models_mesh_picking \
- models/models_mesh_generation \
+ models/models_first_person_maze \
+ models/models_geometric_shapes \
models/models_material_pbr \
+ models/models_mesh_generation \
+ models/models_mesh_picking \
+ models/models_obj_loading \
+ models/models_obj_viewer \
+ models/models_orthographic_projection \
+ models/models_rlgl_solar_system \
models/models_skybox \
models/models_yaw_pitch_roll \
+ models/models_heightmap \
shaders/shaders_model_shader \
shaders/shaders_shapes_textures \
shaders/shaders_custom_uniform \
shaders/shaders_postprocessing \
- shaders/shaders_raymarching \
shaders/shaders_palette_switch \
- audio/audio_sound_loading \
- audio/audio_music_stream \
+ shaders/shaders_raymarching \
+ shaders/shaders_texture_drawing \
+ shaders/shaders_texture_waves \
+ shaders/shaders_julia_set \
audio/audio_module_playing \
+ audio/audio_music_stream \
audio/audio_raw_stream \
+ audio/audio_sound_loading \
physac/physics_demo \
physac/physics_friction \
physac/physics_movement \
physac/physics_restitution \
- physac/physics_shatter \
+ physac/physics_shatter
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
@@ -451,7 +474,11 @@ core/core_input_mouse: core/core_input_mouse.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - mouse wheel
-core/core_mouse_wheel: core/core_mouse_wheel.c
+core/core_input_mouse_wheel: core/core_input_mouse_wheel.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+# compile [core] example - gestures detection
+core/core_input_gestures: core/core_input_gestures.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - gamepad input
@@ -464,31 +491,23 @@ core/core_input_gamepad: core/core_input_gamepad.c
core/core_random_values: core/core_random_values.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-# compile [core] example - color selection (collision detection)
-core/core_color_select: core/core_color_select.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
# compile [core] example - drop files
# NOTE: File drop not supported on PLATFORM_ANDROID and PLATFORM_RPI (native)
core/core_drop_files: core/core_drop_files.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1
# compile [core] example - storage values
core/core_storage_values: core/core_storage_values.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - gestures detection
-core/core_gestures_detection: core/core_gestures_detection.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1
-# compile [core] example - 3d mode
-core/core_3d_mode: core/core_3d_mode.c
+# compile [core] example - 2d camera
+core/core_2d_camera: core/core_2d_camera.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# compile [core] example - 3d picking
-core/core_3d_picking: core/core_3d_picking.c
+
+# compile [core] example - 3d camera mode
+core/core_3d_camera_mode: core/core_3d_camera_mode.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
+
# compile [core] example - 3d camera free
core/core_3d_camera_free: core/core_3d_camera_free.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -497,8 +516,8 @@ core/core_3d_camera_free: core/core_3d_camera_free.c
core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-# compile [core] example - 2d camera
-core/core_2d_camera: core/core_2d_camera.c
+# compile [core] example - 3d picking
+core/core_3d_picking: core/core_3d_picking.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# compile [core] example - world screen
@@ -618,12 +637,6 @@ text/text_ttf_loading: text/text_ttf_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
-# compile [text] example - text bmfont unordered
-text/text_bmfont_unordered: text/text_bmfont_unordered.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
- --preload-file text/resources/pixantiqua_0.png@resources/pixantiqua_0.png
-
# compile [text] example - text input box
text/text_input_box: text/text_input_box.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -737,7 +750,9 @@ audio/audio_sound_loading: audio/audio_sound_loading.c
# compile [audio] example - music stream playing (OGG)
audio/audio_music_stream: audio/audio_music_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file audio/resources/guitar_noodling.ogg@resources/guitar_noodling.ogg
+ --preload-file audio/resources/game.mp3@resources/game.mp3 \
+ --preload-file audio/resources/weird.wav@resources/weird.wav \
+ --preload-file audio/resources/tanatana.ogg@resources/tanatana.ogg
# compile [audio] example - music stream playing (OGG)
audio/audio_music_stream_test: audio/audio_music_stream_test.c
diff --git a/examples/web/shaders/shaders_eratosthenes.png b/examples/web/shaders/shaders_eratosthenes.png
new file mode 100644
index 0000000..acd7fc7
--- /dev/null
+++ b/examples/web/shaders/shaders_eratosthenes.png
Binary files differ