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authorRay <[email protected]>2021-10-31 22:55:32 +0100
committerRay <[email protected]>2021-10-31 22:55:32 +0100
commit302992d69b5a515b34d8030f38f10bb1c06f1b11 (patch)
tree9a0d84b2676a5adb69b177543b9c1bc7341c1e47 /index.html
parent194301bac1f15c8fb67b38a01e199aca93dc7ccf (diff)
downloadraylib.com-302992d69b5a515b34d8030f38f10bb1c06f1b11.tar.gz
raylib.com-302992d69b5a515b34d8030f38f10bb1c06f1b11.zip
Updated raylib architecture
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@@ -188,7 +188,7 @@
- <strong>NO external dependencies</strong>, all required libraries included with raylib<br>
- Multiplatform: <strong>Windows, Linux, MacOS, RPI, Android, HTML5... and more!</strong><br>
- Written in plain C code (C99) in PascalCase/camelCase notation<br>
- - Hardware accelerated with OpenGL (<strong>1.1, 2.1, 3.3 or ES 2.0</strong>)<br>
+ - Hardware accelerated with OpenGL (<strong>1.1, 2.1, 3.3, 4.3 or ES 2.0</strong>)<br>
- <strong>Unique OpenGL abstraction</strong> layer: <a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlgl.h" target="_blank">rlgl</a><br>
- Powerful <strong>Fonts</strong> module (XNA SpriteFonts, BMfonts, TTF, SDF)<br>
- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)<br>
@@ -208,7 +208,7 @@
<h2>raylib architecture</h2>
<br>
<p>raylib is a highly modular library. Everything is contained within a small number of well defined, specific and self-contained modules, named accordingly to its primary functionality. Note that some of those modules can be used in <strong>standalone mode</strong>.</p>
- <a href="images/raylib_architecture_v3.7.png"><img src="images/raylib_architecture_v3.7.png" title="raylib architecture" alt="raylib architecture" width="800" /></a>
+ <a href="images/raylib_architecture_v4.0.png"><img src="images/raylib_architecture_v4.0.png" title="raylib architecture" alt="raylib architecture" width="800" /></a>
<br>
</div>