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-rw-r--r--cheatsheet/raylib_textures.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/cheatsheet/raylib_textures.c b/cheatsheet/raylib_textures.c
index edb1eb8..98c4c6a 100644
--- a/cheatsheet/raylib_textures.c
+++ b/cheatsheet/raylib_textures.c
@@ -103,8 +103,8 @@
int ColorToInt(Color color); // Returns hexadecimal value for a Color
Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1]
Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1]
- Vector3 ColorToHSV(Color color); // Returns HSV values for a Color
- Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values
+ Vector3 ColorToHSV(Color color); // Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
+ Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
Color ColorAlpha(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
Color ColorAlphaBlend(Color dst, Color src, Color tint); // Returns src alpha-blended into dst color with tint
Color GetColor(int hexValue); // Get Color structure from hexadecimal value