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| -rw-r--r-- | images/Google_Open_Source_2019.png | bin | 0 -> 80219 bytes | |||
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diff --git a/images/Epic_MegaGrants_2020.png b/images/Epic_MegaGrants_2020.png Binary files differnew file mode 100644 index 0000000..79cffcd --- /dev/null +++ b/images/Epic_MegaGrants_2020.png diff --git a/images/Google_Open_Source_2019.png b/images/Google_Open_Source_2019.png Binary files differnew file mode 100644 index 0000000..7ece5b5 --- /dev/null +++ b/images/Google_Open_Source_2019.png diff --git a/images/Google_Open_Source_2021.png b/images/Google_Open_Source_2021.png Binary files differnew file mode 100644 index 0000000..1700dfd --- /dev/null +++ b/images/Google_Open_Source_2021.png @@ -70,6 +70,17 @@ <br> <p><strong>NOTE for ADVENTURERS:</strong> raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? <a class="simplelink" href="examples.html" target="_self">Jump to code examples!</a></p> <br> + <strong>raylib awards</strong> + <p>raylib has received several recognitions in the last years and many people has written about the library. Here there are the main awards received from <strong>Google</strong> and <strong>Epic Games</strong>.</p> + <br> + <div style="display: flex;"> + <div id="platforms" style="margin: 0 auto;"> + <a href="https://opensource.googleblog.com/2019/04/google-open-source-peer-bonus-winners.html"><img src="images/Google_Open_Source_2019.png" alt="raylib Epic MegaGrant Recipient - Fall 2020" width="220" /></a> + <a href="https://www.unrealengine.com/en-US/blog/epic-megagrants-fall-2020-update"><img src="images/Epic_MegaGrants_2020.png" alt="raylib Epic MegaGrant Recipient - Fall 2020" width="220" /></a> + <a href="https://opensource.googleblog.com/2021/04/announcing-first-group-of-google-open-source-peer-bonus-winners.html"><img src="images/Google_Open_Source_2021.png" alt="raylib Epic MegaGrant Recipient - Fall 2020" width="220" /></a> + </div> + </div> + <br> <strong>raylib supported platforms</strong> <br> <p>raylib supports multiple target platforms, it has been tested in the following platforms but, technically, any platform that supports C language and OpenGL graphics is valid for raylib or can be very easily ported to.</p> @@ -173,6 +184,9 @@ - Free and open source. Check [<a class="simplelink" href="license.html" target="_blank">LICENSE</a>].<br> </div> <br> + <br> + <strong>raylib architecture</strong> + <p>raylib is a highly modular library. Everything is contained within a small number of well defined, specific and self-contained modules, named accordingly to its primary functionality. Note that some of those modules can be used in <strong>standalone mode</strong>.</p> <a href="images/raylib_architecture_v3.7.png"><img src="images/raylib_architecture_v3.7.png" alt="raylib architecture" width="800" /></a> <br> </div> |
