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diff --git a/README.md b/README.md new file mode 100644 index 0000000..06e2183 --- /dev/null +++ b/README.md @@ -0,0 +1,111 @@ +<img src="https://github.com/raysan5/raylib/blob/master/logo/logo256x256.png" width=256> + +about +----- + +raylib is a simple and easy-to-use library to learn videogames programming. + +raylib is highly inspired by Borland BGI graphics lib and by XNA framework. + +NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; +no fancy interface, no visual helpers, no auto-debugging... just coding in the most +pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) + +features +-------- + + * Written in plain C code (C99) + * Uses PascalCase/camelCase notation + * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2) + * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) + * Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) + * Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) + * Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps + * Flexible Materials system, supporting by default diffuse, normal and specular maps + * Shaders support, including Model shaders and Postprocessing shaders + * Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) + * Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD) + * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5** + * VR stereo rendering support with configurable HMD device parameters + * Custom color palette for fancy visuals on raywhite background + * Minimal external dependencies (GLFW3, OpenGL, OpenAL) + * Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go)) + +raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for +multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, maintained, ...). + +raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/audio.c) module, [OpenAL Soft](http://kcat.strangesoft.net/openal.html) audio library, in multiple flavours, +to accomodate to Android, Raspberry Pi and HTML5. + +*On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.* + +*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.* + +building +-------- + +For detailed building instructions, check [raylib Wiki](https://github.com/raysan5/raylib/wiki). + +raylib has been developed using exclusively two tools: + + * Notepad++ (text editor) - [http://notepad-plus-plus.org/](http://notepad-plus-plus.org/) + * MinGW (GCC compiler) - [http://www.mingw.org/](http://www.mingw.org/) + +Those are the tools recommended to develop with raylib, in fact, those are the tools my students use. + +contact +------- + + * Webpage: [http://www.raylib.com](http://www.raylib.com) + * Twitter: [http://www.twitter.com/raysan5](http://www.twitter.com/raysan5) + * Facebook: [http://www.facebook.com/raylibgames](http://www.facebook.com/raylibgames) + * Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib) + * Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5) + * Patreon: [https://www.patreon.com/raysan5](https://www.patreon.com/raysan5) + +If you are using raylib and you enjoy it, please, [let me know][raysan5]. + +If you feel you can help, then, [helpme!](http://www.raylib.com/helpme.html) + +acknowledgements +--------------- + +I believe that time is the most valuable resource and the following people have invested part of their time +contributing (in some way or another) to make raylib project better. Huge thanks! + + - [Zopokx](https://github.com/Zopokx) for testing the web. + - [Elendow](http://www.elendow.com) for testing and helping on web development. + - Victor Dual for implementing and testing 3D shapes functions. + - Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules. + - Kevin Gato for improving texture internal formats support and helping on raygui development. + - Daniel Nicolas for improving texture internal formats support and helping on raygui development. + - Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) + - Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) + - Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) + - [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler). + - [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing materials and lighting systems... among multiple other improvements and multiple tools and games. + - Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5. + - Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5. + - [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions. + - [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system. + - [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game. + - [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system. + - [Marcelo Paez](https://github.com/paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo! + - [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for his amazing contribution with raylib Lua module, I just work over his code to implement [rlua](https://github.com/raysan5/raylib/blob/master/src/rlua.h) + - [Teodor Stoenescu](https://github.com/teodor-stoenescu) for his improvements on OBJ object loading. + - [RDR8](https://github.com/RDR8) for helping with Linux build improvements + - [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system + - [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building + - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c) + - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support + - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain + +Please, if I forget someone in this list, excuse me and write me an email to remind me to add you! + +license +------- + +raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE.md) for further details. + +[raysan5]: mailto:[email protected] "Ramon Santamaria - Ray San" + |
