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Diffstat (limited to 'examples/shaders/shaders_write_depth.data')
| -rw-r--r-- | examples/shaders/shaders_write_depth.data | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/examples/shaders/shaders_write_depth.data b/examples/shaders/shaders_write_depth.data new file mode 100644 index 0000000..341c611 --- /dev/null +++ b/examples/shaders/shaders_write_depth.data @@ -0,0 +1,17 @@ +#version 100 +#extension GL_EXT_frag_depth : enable +precision mediump float; // Precision required for OpenGL ES2 (WebGL) + +varying vec2 fragTexCoord; +varying vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +void main() +{ + vec4 texelColor = texture2D(texture0, fragTexCoord); + + gl_FragColor = texelColor*colDiffuse*fragColor; + gl_FragDepthEXT = 1.0 - gl_FragCoord.z; +}
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