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-rw-r--r--examples/src/audio/audio_raw_stream.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/examples/src/audio/audio_raw_stream.c b/examples/src/audio/audio_raw_stream.c
index d7fa5d7..b114173 100644
--- a/examples/src/audio/audio_raw_stream.c
+++ b/examples/src/audio/audio_raw_stream.c
@@ -20,12 +20,12 @@
#define MAX_SAMPLES 512
#define MAX_SAMPLES_PER_UPDATE 4096
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
@@ -33,30 +33,30 @@ int main()
// Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono)
AudioStream stream = InitAudioStream(22050, 16, 1);
-
+
// Buffer for the single cycle waveform we are synthesizing
short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
// Frame buffer, describing the waveform when repeated over the course of a frame
short *writeBuf = (short *)malloc(sizeof(short)*MAX_SAMPLES_PER_UPDATE);
-
+
PlayAudioStream(stream); // Start processing stream buffer (no data loaded currently)
-
+
// Position read in to determine next frequency
Vector2 mousePosition = { -100.0f, -100.0f };
-
+
// Cycles per second (hz)
float frequency = 440.0f;
-
+
// Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency
float oldFrequency = 1.0f;
-
+
// Cursor to read and copy the samples of the sine wave buffer
int readCursor = 0;
-
+
// Computed size in samples of the sine wave
int waveLength = 1;
-
+
Vector2 position = { 0, 0 };
SetTargetFPS(30); // Set our game to run at 30 frames-per-second
@@ -67,62 +67,62 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
-
+
// Sample mouse input.
mousePosition = GetMousePosition();
-
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
float fp = (float)(mousePosition.y);
frequency = 40.0f + (float)(fp);
}
-
+
// Rewrite the sine wave.
// Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc.
- if (frequency != oldFrequency)
+ if (frequency != oldFrequency)
{
// Compute wavelength. Limit size in both directions.
int oldWavelength = waveLength;
waveLength = (int)(22050/frequency);
if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2;
if (waveLength < 1) waveLength = 1;
-
+
// Write sine wave.
for (int i = 0; i < waveLength*2; i++)
{
data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
}
-
+
// Scale read cursor's position to minimize transition artifacts
readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
oldFrequency = frequency;
}
-
+
// Refill audio stream if required
- if (IsAudioBufferProcessed(stream))
+ if (IsAudioBufferProcessed(stream))
{
// Synthesize a buffer that is exactly the requested size
int writeCursor = 0;
-
- while (writeCursor < MAX_SAMPLES_PER_UPDATE)
+
+ while (writeCursor < MAX_SAMPLES_PER_UPDATE)
{
// Start by trying to write the whole chunk at once
int writeLength = MAX_SAMPLES_PER_UPDATE-writeCursor;
-
+
// Limit to the maximum readable size
int readLength = waveLength-readCursor;
-
+
if (writeLength > readLength) writeLength = readLength;
// Write the slice
memcpy(writeBuf + writeCursor, data + readCursor, writeLength*sizeof(short));
-
+
// Update cursors and loop audio
readCursor = (readCursor + writeLength) % waveLength;
-
+
writeCursor += writeLength;
}
-
+
// Copy finished frame to audio stream
UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE);
}
@@ -136,13 +136,13 @@ int main()
DrawText(FormatText("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED);
DrawText("click mouse button to change frequency", 10, 10, 20, DARKGRAY);
-
+
// Draw the current buffer state proportionate to the screen
for (int i = 0; i < screenWidth; i++)
{
position.x = i;
position.y = 250 + 50*data[i*MAX_SAMPLES/screenWidth]/32000;
-
+
DrawPixelV(position, RED);
}
@@ -154,7 +154,7 @@ int main()
//--------------------------------------------------------------------------------------
free(data); // Unload sine wave data
free(writeBuf); // Unload write buffer
-
+
CloseAudioStream(stream); // Close raw audio stream and delete buffers from RAM
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)