diff options
Diffstat (limited to 'examples/src/audio/audio_raw_stream.c')
| -rw-r--r-- | examples/src/audio/audio_raw_stream.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/examples/src/audio/audio_raw_stream.c b/examples/src/audio/audio_raw_stream.c index d7fa5d7..b114173 100644 --- a/examples/src/audio/audio_raw_stream.c +++ b/examples/src/audio/audio_raw_stream.c @@ -20,12 +20,12 @@ #define MAX_SAMPLES 512 #define MAX_SAMPLES_PER_UPDATE 4096 -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming"); @@ -33,30 +33,30 @@ int main() // Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono) AudioStream stream = InitAudioStream(22050, 16, 1); - + // Buffer for the single cycle waveform we are synthesizing short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES); // Frame buffer, describing the waveform when repeated over the course of a frame short *writeBuf = (short *)malloc(sizeof(short)*MAX_SAMPLES_PER_UPDATE); - + PlayAudioStream(stream); // Start processing stream buffer (no data loaded currently) - + // Position read in to determine next frequency Vector2 mousePosition = { -100.0f, -100.0f }; - + // Cycles per second (hz) float frequency = 440.0f; - + // Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency float oldFrequency = 1.0f; - + // Cursor to read and copy the samples of the sine wave buffer int readCursor = 0; - + // Computed size in samples of the sine wave int waveLength = 1; - + Vector2 position = { 0, 0 }; SetTargetFPS(30); // Set our game to run at 30 frames-per-second @@ -67,62 +67,62 @@ int main() { // Update //---------------------------------------------------------------------------------- - + // Sample mouse input. mousePosition = GetMousePosition(); - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { float fp = (float)(mousePosition.y); frequency = 40.0f + (float)(fp); } - + // Rewrite the sine wave. // Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc. - if (frequency != oldFrequency) + if (frequency != oldFrequency) { // Compute wavelength. Limit size in both directions. int oldWavelength = waveLength; waveLength = (int)(22050/frequency); if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2; if (waveLength < 1) waveLength = 1; - + // Write sine wave. for (int i = 0; i < waveLength*2; i++) { data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000); } - + // Scale read cursor's position to minimize transition artifacts readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength)); oldFrequency = frequency; } - + // Refill audio stream if required - if (IsAudioBufferProcessed(stream)) + if (IsAudioBufferProcessed(stream)) { // Synthesize a buffer that is exactly the requested size int writeCursor = 0; - - while (writeCursor < MAX_SAMPLES_PER_UPDATE) + + while (writeCursor < MAX_SAMPLES_PER_UPDATE) { // Start by trying to write the whole chunk at once int writeLength = MAX_SAMPLES_PER_UPDATE-writeCursor; - + // Limit to the maximum readable size int readLength = waveLength-readCursor; - + if (writeLength > readLength) writeLength = readLength; // Write the slice memcpy(writeBuf + writeCursor, data + readCursor, writeLength*sizeof(short)); - + // Update cursors and loop audio readCursor = (readCursor + writeLength) % waveLength; - + writeCursor += writeLength; } - + // Copy finished frame to audio stream UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE); } @@ -136,13 +136,13 @@ int main() DrawText(FormatText("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED); DrawText("click mouse button to change frequency", 10, 10, 20, DARKGRAY); - + // Draw the current buffer state proportionate to the screen for (int i = 0; i < screenWidth; i++) { position.x = i; position.y = 250 + 50*data[i*MAX_SAMPLES/screenWidth]/32000; - + DrawPixelV(position, RED); } @@ -154,7 +154,7 @@ int main() //-------------------------------------------------------------------------------------- free(data); // Unload sine wave data free(writeBuf); // Unload write buffer - + CloseAudioStream(stream); // Close raw audio stream and delete buffers from RAM CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) |
