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-rw-r--r--examples/src/audio/audio_sound_loading.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/src/audio/audio_sound_loading.c b/examples/src/audio/audio_sound_loading.c
index 00e5832..d208dd9 100644
--- a/examples/src/audio/audio_sound_loading.c
+++ b/examples/src/audio/audio_sound_loading.c
@@ -13,12 +13,12 @@
#include "raylib.h"
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
@@ -26,8 +26,8 @@ int main()
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
-
- SetTargetFPS(60);
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop