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Diffstat (limited to 'examples/src/core/core_3d_picking.c')
-rw-r--r--examples/src/core/core_3d_picking.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/examples/src/core/core_3d_picking.c b/examples/src/core/core_3d_picking.c
index 7658b39..1c63e2a 100644
--- a/examples/src/core/core_3d_picking.c
+++ b/examples/src/core/core_3d_picking.c
@@ -26,14 +26,15 @@ int main()
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
+ camera.type = CAMERA_PERSPECTIVE; // Camera mode type
Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
-
- Ray ray; // Picking line ray
-
+
+ Ray ray = {0.0f, 0.0f, 0.0f}; // Picking line ray
+
bool collision = false;
-
+
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@@ -45,11 +46,11 @@ int main()
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
-
+
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
ray = GetMouseRay(GetMousePosition(), camera);
-
+
// Check collision between ray and box
collision = CheckCollisionRayBox(ray,
(BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
@@ -63,9 +64,9 @@ int main()
ClearBackground(RAYWHITE);
- Begin3dMode(camera);
+ BeginMode3D(camera);
- if (collision)
+ if (collision)
{
DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
@@ -77,15 +78,14 @@ int main()
DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
}
-
+
DrawRay(ray, MAROON);
-
DrawGrid(10, 1.0f);
- End3dMode();
-
+ EndMode3D();
+
DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
-
+
if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN);
DrawFPS(10, 10);
@@ -100,4 +100,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
-} \ No newline at end of file
+}