diff options
Diffstat (limited to 'examples/src/core/core_drop_files.c')
| -rw-r--r-- | examples/src/core/core_drop_files.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/src/core/core_drop_files.c b/examples/src/core/core_drop_files.c index 5c1501b..5c3af6a 100644 --- a/examples/src/core/core_drop_files.c +++ b/examples/src/core/core_drop_files.c @@ -13,19 +13,19 @@ #include "raylib.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files"); - + int count = 0; char **droppedFiles = { 0 }; - - SetTargetFPS(60); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -49,15 +49,15 @@ int main() else { DrawText("Dropped files:", 100, 40, 20, DARKGRAY); - + for (int i = 0; i < count; i++) { if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f)); else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f)); - + DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY); } - + DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY); } @@ -68,7 +68,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- ClearDroppedFiles(); // Clear internal buffers - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
