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-rw-r--r--examples/src/models/models_box_collisions.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/src/models/models_box_collisions.c b/examples/src/models/models_box_collisions.c
index 69cec41..41f6056 100644
--- a/examples/src/models/models_box_collisions.c
+++ b/examples/src/models/models_box_collisions.c
@@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
// Define the camera to look into our 3d world
- Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
Vector3 playerPosition = { 0.0f, 1.0f, 2.0f };
Vector3 playerSize = { 1.0f, 2.0f, 1.0f };
@@ -87,7 +87,7 @@ int main()
ClearBackground(RAYWHITE);
- Begin3dMode(camera);
+ BeginMode3D(camera);
// Draw enemy-box
DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY);
@@ -102,7 +102,7 @@ int main()
DrawGrid(10, 1.0f); // Draw a grid
- End3dMode();
+ EndMode3D();
DrawText("Move player with cursors to collide", 220, 40, 20, GRAY);