diff options
Diffstat (limited to 'examples/src/models/models_geometric_shapes.c')
| -rw-r--r-- | examples/src/models/models_geometric_shapes.c | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/examples/src/models/models_geometric_shapes.c b/examples/src/models/models_geometric_shapes.c index a13a1f3..82ca4c6 100644 --- a/examples/src/models/models_geometric_shapes.c +++ b/examples/src/models/models_geometric_shapes.c @@ -21,7 +21,12 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); // Define the camera to look into our 3d world - Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + Camera camera = { 0 }; + camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + camera.fovy = 45.0f; + camera.type = CAMERA_PERSPECTIVE; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -40,7 +45,7 @@ int main() ClearBackground(RAYWHITE); - Begin3dMode(camera); + BeginMode3D(camera); DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED); DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD); @@ -58,7 +63,7 @@ int main() DrawGrid(10, 1.0f); // Draw a grid - End3dMode(); + EndMode3D(); DrawFPS(10, 10); |
