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-rw-r--r--examples/src/models/models_geometric_shapes.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/examples/src/models/models_geometric_shapes.c b/examples/src/models/models_geometric_shapes.c
index a13a1f3..82ca4c6 100644
--- a/examples/src/models/models_geometric_shapes.c
+++ b/examples/src/models/models_geometric_shapes.c
@@ -21,7 +21,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
// Define the camera to look into our 3d world
- Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 45.0f;
+ camera.type = CAMERA_PERSPECTIVE;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -40,7 +45,7 @@ int main()
ClearBackground(RAYWHITE);
- Begin3dMode(camera);
+ BeginMode3D(camera);
DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
@@ -58,7 +63,7 @@ int main()
DrawGrid(10, 1.0f); // Draw a grid
- End3dMode();
+ EndMode3D();
DrawFPS(10, 10);