summaryrefslogtreecommitdiffhomepage
path: root/examples/src/models/models_heightmap.c
diff options
context:
space:
mode:
Diffstat (limited to 'examples/src/models/models_heightmap.c')
-rw-r--r--examples/src/models/models_heightmap.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/src/models/models_heightmap.c b/examples/src/models/models_heightmap.c
index e0475f1..e242db1 100644
--- a/examples/src/models/models_heightmap.c
+++ b/examples/src/models/models_heightmap.c
@@ -11,12 +11,12 @@
#include "raylib.h"
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
@@ -25,7 +25,7 @@ int main()
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
-
+
Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 8, 16 }); // Generate heightmap mesh (RAM and VRAM)
Model model = LoadModelFromMesh(mesh); // Load model from generated mesh
@@ -33,7 +33,7 @@ int main()
Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Define model position
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
-
+
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@@ -60,7 +60,7 @@ int main()
DrawGrid(20, 1.0f);
EndMode3D();
-
+
DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);