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-rw-r--r--examples/src/models/models_orthographic_projection.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/examples/src/models/models_orthographic_projection.c b/examples/src/models/models_orthographic_projection.c
index 3ad32b6..ca9d83c 100644
--- a/examples/src/models/models_orthographic_projection.c
+++ b/examples/src/models/models_orthographic_projection.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [models] example - Show the difference between perspective and orthographic projection
+* raylib [models] example - Show the difference between perspective and orthographic projection
*
* This program is heavily based on the geometric objects example
*
@@ -18,19 +18,19 @@
#define FOVY_PERSPECTIVE 45.0f
#define WIDTH_ORTHOGRAPHIC 10.0f
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
// Define the camera to look into our 3d world
Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE };
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -38,14 +38,14 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_SPACE))
+ if (IsKeyPressed(KEY_SPACE))
{
- if (camera.type == CAMERA_PERSPECTIVE)
+ if (camera.type == CAMERA_PERSPECTIVE)
{
camera.fovy = WIDTH_ORTHOGRAPHIC;
camera.type = CAMERA_ORTHOGRAPHIC;
- }
- else
+ }
+ else
{
camera.fovy = FOVY_PERSPECTIVE;
camera.type = CAMERA_PERSPECTIVE;