diff options
Diffstat (limited to 'examples/src/physac/physics_movement.c')
| -rw-r--r-- | examples/src/physac/physics_movement.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/src/physac/physics_movement.c b/examples/src/physac/physics_movement.c index 534997b..4b2c9ab 100644 --- a/examples/src/physac/physics_movement.c +++ b/examples/src/physac/physics_movement.c @@ -30,7 +30,6 @@ int main() SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics movement"); - SetTargetFPS(60); // Physac logo drawing position int logoX = screenWidth - MeasureText("Physac", 30) - 10; @@ -56,6 +55,8 @@ int main() // Create movement physics body PhysicsBody body = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight/2 }, 50, 50, 1); body->freezeOrient = true; // Constrain body rotation to avoid little collision torque amounts + + SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop @@ -119,7 +120,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - ClosePhysics(); // Uninitialize physics + ClosePhysics(); // Unitialize physics CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
