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-rw-r--r--examples/src/physac/physics_movement.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/src/physac/physics_movement.c b/examples/src/physac/physics_movement.c
index 534997b..4b2c9ab 100644
--- a/examples/src/physac/physics_movement.c
+++ b/examples/src/physac/physics_movement.c
@@ -30,7 +30,6 @@ int main()
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics movement");
- SetTargetFPS(60);
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@@ -56,6 +55,8 @@ int main()
// Create movement physics body
PhysicsBody body = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight/2 }, 50, 50, 1);
body->freezeOrient = true; // Constrain body rotation to avoid little collision torque amounts
+
+ SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
@@ -119,7 +120,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- ClosePhysics(); // Uninitialize physics
+ ClosePhysics(); // Unitialize physics
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------