diff options
Diffstat (limited to 'examples/src/physac/physics_shatter.c')
| -rw-r--r-- | examples/src/physac/physics_shatter.c | 30 |
1 files changed, 20 insertions, 10 deletions
diff --git a/examples/src/physac/physics_shatter.c b/examples/src/physac/physics_shatter.c index 6b474cd..7478522 100644 --- a/examples/src/physac/physics_shatter.c +++ b/examples/src/physac/physics_shatter.c @@ -7,17 +7,19 @@ * * Use the following line to compile: * -* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread -* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition +* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static / +* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm / +* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition * -* Copyright (c) 2017 Victor Fisac +* Copyright (c) 2016-2018 Victor Fisac * ********************************************************************************************/ #include "raylib.h" #define PHYSAC_IMPLEMENTATION -#include "physac.h" +#define PHYSAC_NO_THREADS +#include "physac.h" int main() { @@ -32,14 +34,15 @@ int main() // Physac logo drawing position int logoX = screenWidth - MeasureText("Physac", 30) - 10; int logoY = 15; + bool needsReset = false; // Initialize physics and default physics bodies InitPhysics(); SetPhysicsGravity(0, 0); // Create random polygon physics body to shatter - PhysicsBody body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); - + CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); + SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -47,13 +50,21 @@ int main() while (!WindowShouldClose()) // Detect window close button or ESC key { // Update + RunPhysicsStep(); + //---------------------------------------------------------------------------------- + // Delay initialization of variables due to physics reset asynchronous + if (needsReset) + { + // Create random polygon physics body to shatter + CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); + needsReset = false; + } + if (IsKeyPressed('R')) // Reset physics input { ResetPhysics(); - - // Create random polygon physics body to shatter - body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); + needsReset = true; } if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input @@ -112,4 +123,3 @@ int main() return 0; } - |
