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-rw-r--r--examples/src/shapes/shapes_lines_bezier.c59
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diff --git a/examples/src/shapes/shapes_lines_bezier.c b/examples/src/shapes/shapes_lines_bezier.c
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+/*******************************************************************************************
+*
+* raylib [shapes] example - Cubic-bezier lines
+*
+* This example has been created using raylib 1.7 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2017 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ SetConfigFlags(FLAG_MSAA_4X_HINT);
+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
+
+ Vector2 start = { 0, 0 };
+ Vector2 end = { screenWidth, screenHeight };
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) start = GetMousePosition();
+ else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) end = GetMousePosition();
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY);
+
+ DrawLineBezier(start, end, 2.0f, RED);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}