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-rw-r--r--examples/src/text/text_writing_anim.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/src/text/text_writing_anim.c b/examples/src/text/text_writing_anim.c
index b2aba69..2cf2eaa 100644
--- a/examples/src/text/text_writing_anim.c
+++ b/examples/src/text/text_writing_anim.c
@@ -11,20 +11,20 @@
#include "raylib.h"
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
-
+
const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
-
+
int framesCounter = 0;
-
- SetTargetFPS(60);
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -34,7 +34,7 @@ int main()
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_SPACE)) framesCounter += 8;
else framesCounter++;
-
+
if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
//----------------------------------------------------------------------------------
@@ -45,7 +45,7 @@ int main()
ClearBackground(RAYWHITE);
DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON);
-
+
DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY);
DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY);
@@ -54,7 +54,7 @@ int main()
}
// De-Initialization
- //--------------------------------------------------------------------------------------
+ //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------