diff options
Diffstat (limited to 'examples/src/text/text_writing_anim.c')
| -rw-r--r-- | examples/src/text/text_writing_anim.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/src/text/text_writing_anim.c b/examples/src/text/text_writing_anim.c index b2aba69..2cf2eaa 100644 --- a/examples/src/text/text_writing_anim.c +++ b/examples/src/text/text_writing_anim.c @@ -11,20 +11,20 @@ #include "raylib.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim"); - + const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)"; - + int framesCounter = 0; - - SetTargetFPS(60); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -34,7 +34,7 @@ int main() //---------------------------------------------------------------------------------- if (IsKeyDown(KEY_SPACE)) framesCounter += 8; else framesCounter++; - + if (IsKeyPressed(KEY_ENTER)) framesCounter = 0; //---------------------------------------------------------------------------------- @@ -45,7 +45,7 @@ int main() ClearBackground(RAYWHITE); DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON); - + DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY); DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY); @@ -54,7 +54,7 @@ int main() } // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
