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Diffstat (limited to 'examples/src/textures/textures_image_text.c')
-rw-r--r--examples/src/textures/textures_image_text.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/examples/src/textures/textures_image_text.c b/examples/src/textures/textures_image_text.c
index ce91fbf..c8dfe45 100644
--- a/examples/src/textures/textures_image_text.c
+++ b/examples/src/textures/textures_image_text.c
@@ -11,28 +11,28 @@
#include "raylib.h"
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
+ Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
+
// TTF Font loading with custom generation parameters
Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
-
- Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
// Draw over image using custom font
ImageDrawTextEx(&parrots, (Vector2){ 20.0f, 20.0f }, font, "[Parrots font drawing]", (float)font.baseSize, 0.0f, RED);
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
-
+
Vector2 position = { (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) };
-
+
bool showFont = false;
SetTargetFPS(60);
@@ -57,15 +57,15 @@ int main()
{
// Draw texture with text already drawn inside
DrawTextureV(texture, position, WHITE);
-
+
// Draw text directly using sprite font
- DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
+ DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE);
}
else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
-
+
DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
-
+
EndDrawing();
//----------------------------------------------------------------------------------
}
@@ -73,9 +73,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
-
- UnloadFont(font); // Unload custom spritefont
-
+
+ UnloadFont(font); // Unload custom spritefont
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------