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Diffstat (limited to 'examples/src/textures/textures_rectangle.c')
-rw-r--r--examples/src/textures/textures_rectangle.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/examples/src/textures/textures_rectangle.c b/examples/src/textures/textures_rectangle.c
index e124774..8be647a 100644
--- a/examples/src/textures/textures_rectangle.c
+++ b/examples/src/textures/textures_rectangle.c
@@ -14,12 +14,12 @@
#define MAX_FRAME_SPEED 15
#define MIN_FRAME_SPEED 1
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
@@ -29,10 +29,10 @@ int main()
Vector2 position = { 350.0f, 280.0f };
Rectangle frameRec = { 0.0f, 0.0f, (float)scarfy.width/6, (float)scarfy.height };
int currentFrame = 0;
-
+
int framesCounter = 0;
- int framesSpeed = 8; // Number of spritesheet frames shown by second
-
+ int framesSpeed = 8; // Number of spritesheet frames shown by second
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -42,20 +42,20 @@ int main()
// Update
//----------------------------------------------------------------------------------
framesCounter++;
-
+
if (framesCounter >= (60/framesSpeed))
{
framesCounter = 0;
currentFrame++;
-
+
if (currentFrame > 5) currentFrame = 0;
-
+
frameRec.x = (float)currentFrame*(float)scarfy.width/6;
}
-
+
if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
-
+
if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED;
else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED;
//----------------------------------------------------------------------------------
@@ -69,17 +69,17 @@ int main()
DrawTexture(scarfy, 15, 40, WHITE);
DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME);
DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
-
+
DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY);
DrawText(FormatText("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY);
DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY);
-
+
for (int i = 0; i < MAX_FRAME_SPEED; i++)
{
if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED);
DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON);
}
-
+
DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture
DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);