diff options
Diffstat (limited to 'examples/src/textures/textures_to_image.c')
| -rw-r--r-- | examples/src/textures/textures_to_image.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/src/textures/textures_to_image.c b/examples/src/textures/textures_to_image.c index 37c3b5a..c0989ba 100644 --- a/examples/src/textures/textures_to_image.c +++ b/examples/src/textures/textures_to_image.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - Retrieve image data from texture: GetTextureData() +* raylib [textures] example - Retrieve image data from texture: GetTextureData() * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * @@ -13,12 +13,12 @@ #include "raylib.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image"); @@ -27,10 +27,10 @@ int main() Image image = LoadImage("resources/raylib_logo.png"); // Load image data into CPU memory (RAM) Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM) UnloadImage(image); // Unload image data from CPU memory (RAM) - + image = GetTextureData(texture); // Retrieve image data from GPU memory (VRAM -> RAM) UnloadTexture(texture); // Unload texture from GPU memory (VRAM) - + texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM) UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) //--------------------------------------------------------------------------------------- |
