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-rw-r--r--examples/textures/textures_background_scrolling.html27
-rw-r--r--examples/textures/textures_blend_modes.html32
-rw-r--r--examples/textures/textures_bunnymark.html47
-rw-r--r--examples/textures/textures_draw_tiled.html47
-rw-r--r--examples/textures/textures_fog_of_war.html57
-rw-r--r--examples/textures/textures_gif_player.html72
-rw-r--r--examples/textures/textures_image_drawing.html67
-rw-r--r--examples/textures/textures_image_generation.html67
-rw-r--r--examples/textures/textures_image_loading.html82
-rw-r--r--examples/textures/textures_image_processing.html122
-rw-r--r--examples/textures/textures_image_rotate.html107
-rw-r--r--examples/textures/textures_image_text.html102
-rw-r--r--examples/textures/textures_logo_raylib.html117
-rw-r--r--examples/textures/textures_mouse_painting.html117
-rw-r--r--examples/textures/textures_npatch_drawing.html117
-rw-r--r--examples/textures/textures_particles_blending.html157
-rw-r--r--examples/textures/textures_polygon.html127
-rw-r--r--examples/textures/textures_raw_data.html147
-rw-r--r--examples/textures/textures_svg_loading.html2
-rw-r--r--examples/textures/textures_textured_curve.html12
-rw-r--r--examples/textures/textures_to_image.html22
21 files changed, 1626 insertions, 21 deletions
diff --git a/examples/textures/textures_background_scrolling.html b/examples/textures/textures_background_scrolling.html
index a5ccdb9..e8c4927 100644
--- a/examples/textures/textures_background_scrolling.html
+++ b/examples/textures/textures_background_scrolling.html
@@ -1 +1,26 @@
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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures background scrolling</title><meta content="textures background scrolling"name=title><meta content="raylib [textures] example - Background scrolling
+*
+* Example originally created with raylib 2.0, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linkin"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures background scrolling"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Background scrolling
+*
+* Example originally created with raylib 2.0, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linkin"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_background_scrolling.png property=og:image><meta content="raylib - textures_background_scrolling"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_background_scrolling.html property=og:url><meta content="raylib [textures] example - Background scrolling
+*
+* Example originally created with raylib 2.0, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linkin"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures background scrolling"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_background_scrolling.png name=twitter:image><meta content="raylib [textures] example - Background scrolling
+*
+* Example originally created with raylib 2.0, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linkin"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_background_scrolling.html name=twitter:url><meta content="raylib [textures] example - Background scrolling
+*
+* Example originally created with raylib 2.0, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linkin"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px 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diff --git a/examples/textures/textures_blend_modes.html b/examples/textures/textures_blend_modes.html
index 2246572..b48fff4 100644
--- a/examples/textures/textures_blend_modes.html
+++ b/examples/textures/textures_blend_modes.html
@@ -1 +1,31 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="raylib web game"name=twitter:title><meta content=https://www.raylib.com/common/raylib_logo.png name=twitter:image><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:image:alt><meta content=https://www.raylib.com/games.html name=twitter:url><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures blend modes</title><meta content="textures blend modes"name=title><meta content="raylib [textures] example - blend modes
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 3.5, last time updated with raylib 3.5
+*
+* Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria ([���"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures blend modes"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - blend modes
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 3.5, last time updated with raylib 3.5
+*
+* Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria ([���"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_blend_modes.png property=og:image><meta content="raylib - textures_blend_modes"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_blend_modes.html property=og:url><meta content="raylib [textures] example - blend modes
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 3.5, last time updated with raylib 3.5
+*
+* Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria ([���"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures blend modes"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_blend_modes.png name=twitter:image><meta content="raylib [textures] example - blend modes
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 3.5, last time updated with raylib 3.5
+*
+* Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria ([���"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_blend_modes.html name=twitter:url><meta content="raylib [textures] example - blend modes
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 3.5, last time updated with raylib 3.5
+*
+* Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria ([���"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px 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diff --git a/examples/textures/textures_bunnymark.html b/examples/textures/textures_bunnymark.html
index d313a63..39ee645 100644
--- a/examples/textures/textures_bunnymark.html
+++ b/examples/textures/textures_bunnymark.html
@@ -1 +1,46 @@
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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures bunnymark</title><meta content="textures bunnymark"name=title><meta content="raylib [textures] example - Bunnymark
+*
+* Example originally created with raylib 1.6, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+*****<~�"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures bunnymark"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Bunnymark
+*
+* Example originally created with raylib 1.6, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+*****<~�"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_bunnymark.png property=og:image><meta content="raylib - textures_bunnymark"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_bunnymark.html property=og:url><meta content="raylib [textures] example - Bunnymark
+*
+* Example originally created with raylib 1.6, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+*****<~�"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures bunnymark"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_bunnymark.png name=twitter:image><meta content="raylib [textures] example - Bunnymark
+*
+* Example originally created with raylib 1.6, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+*****<~�"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_bunnymark.html name=twitter:url><meta content="raylib [textures] example - Bunnymark
+*
+* Example originally created with raylib 1.6, last time updated with raylib 2.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+*****<~�"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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diff --git a/examples/textures/textures_draw_tiled.html b/examples/textures/textures_draw_tiled.html
index 2bf323a..c400c70 100644
--- a/examples/textures/textures_draw_tiled.html
+++ b/examples/textures/textures_draw_tiled.html
@@ -1 +1,46 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="raylib web game"name=twitter:title><meta content=https://www.raylib.com/common/raylib_logo.png name=twitter:image><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:image:alt><meta content=https://www.raylib.com/games.html name=twitter:url><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures draw tiled</title><meta content="textures draw tiled"name=title><meta content="raylib [textures] example - Draw part of the texture tiled
+*
+* Example originally created with raylib 3.0, last time updated with raylib 4.2
+*
+* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Cop"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures draw tiled"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Draw part of the texture tiled
+*
+* Example originally created with raylib 3.0, last time updated with raylib 4.2
+*
+* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Cop"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_draw_tiled.png property=og:image><meta content="raylib - textures_draw_tiled"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_draw_tiled.html property=og:url><meta content="raylib [textures] example - Draw part of the texture tiled
+*
+* Example originally created with raylib 3.0, last time updated with raylib 4.2
+*
+* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Cop"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures draw tiled"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_draw_tiled.png name=twitter:image><meta content="raylib [textures] example - Draw part of the texture tiled
+*
+* Example originally created with raylib 3.0, last time updated with raylib 4.2
+*
+* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Cop"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_draw_tiled.html name=twitter:url><meta content="raylib [textures] example - Draw part of the texture tiled
+*
+* Example originally created with raylib 3.0, last time updated with raylib 4.2
+*
+* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Cop"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes 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diff --git a/examples/textures/textures_fog_of_war.html b/examples/textures/textures_fog_of_war.html
index 7e0b6af..0505b85 100644
--- a/examples/textures/textures_fog_of_war.html
+++ b/examples/textures/textures_fog_of_war.html
@@ -1 +1,56 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="raylib web game"name=twitter:title><meta content=https://www.raylib.com/common/raylib_logo.png name=twitter:image><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:image:alt><meta content=https://www.raylib.com/games.html name=twitter:url><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes rotation{from{transform:rotate(0)}to{transform:rotate(360deg)}}#status{display:inline-block;vertical-align:top;margin-top:30px;margin-left:20px;font-weight:700;color:#282828}#progress{height:0;width:0}#controls{display:inline-block;float:right;vertical-align:top;margin-top:15px;margin-right:20px}#output{width:100%;height:140px;margin:0 auto;margin-top:10px;display:block;background-color:#000;color:#25ae26;font-family:'Lucida Console',Monaco,monospace;outline:0}input[type=button]{background-color:#d3d3d3;border:4px solid #a9a9a9;color:#000;text-decoration:none;cursor:pointer;width:140px;height:50px;margin-left:10px}input[type=button]:hover{background-color:#f5f5f5ff;border-color:#000}</style></head><body><div id=header><a href=https://www.raylib.com id=logo></a><div class=spinner id=spinner></div><div class=emscripten id=status>Downloading...</div><span id=controls><span><input onclick='location.href="https://github.com/raysan5/raylib"'type=button value="📜 SOURCE 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures fog of war</title><meta content="textures fog of war"name=title><meta content="raylib [textures] example - Fog of war
+*
+* Example originally created with raylib 4.2, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2018-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "ray"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures fog of war"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Fog of war
+*
+* Example originally created with raylib 4.2, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2018-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "ray"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_fog_of_war.png property=og:image><meta content="raylib - textures_fog_of_war"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_fog_of_war.html property=og:url><meta content="raylib [textures] example - Fog of war
+*
+* Example originally created with raylib 4.2, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2018-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "ray"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures fog of war"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_fog_of_war.png name=twitter:image><meta content="raylib [textures] example - Fog of war
+*
+* Example originally created with raylib 4.2, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2018-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "ray"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_fog_of_war.html name=twitter:url><meta content="raylib [textures] example - Fog of war
+*
+* Example originally created with raylib 4.2, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2018-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "ray"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes rotation{from{transform:rotate(0)}to{transform:rotate(360deg)}}#status{display:inline-block;vertical-align:top;margin-top:30px;margin-left:20px;font-weight:700;color:#282828}#progress{height:0;width:0}#controls{display:inline-block;float:right;vertical-align:top;margin-top:15px;margin-right:20px}#output{width:100%;height:140px;margin:0 auto;margin-top:10px;display:block;background-color:#000;color:#25ae26;font-family:'Lucida Console',Monaco,monospace;outline:0}input[type=button]{background-color:#d3d3d3;border:4px solid #a9a9a9;color:#000;text-decoration:none;cursor:pointer;width:140px;height:50px;margin-left:10px}input[type=button]:hover{background-color:#f5f5f5ff;border-color:#000}</style></head><body><div id=header><a href=https://www.raylib.com id=logo></a><div class=spinner id=spinner></div><div class=emscripten id=status>Downloading...</div><span id=controls><span><input onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_fog_of_war.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var statusElement=document.querySelector("#status"),progressElement=document.querySelector("#progress"),spinnerElement=document.querySelector("#spinner"),Module={preRun:[],postRun:[],print:function(){var e=document.querySelector("#output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.querySelector("#canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. You will need to reload the page."),e.preventDefault()}),!1),e}(),setStatus:function(e){if(Module.setStatus.last||(Module.setStatus.last={time:Date.now(),text:""}),e!==Module.setStatus.last.text){var t=e.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/),n=Date.now();t&&n-Module.setStatus.last.time<30||(Module.setStatus.last.time=n,Module.setStatus.last.text=e,t?(e=t[1],progressElement.value=100*parseInt(t[2]),progressElement.max=100*parseInt(t[4]),progressElement.hidden=!0,spinnerElement.hidden=!1):(progressElement.value=null,progressElement.max=null,progressElement.hidden=!0,e||(spinnerElement.style.display="none")),statusElement.innerHTML=e)}},totalDependencies:0,monitorRunDependencies:function(e){this.totalDependencies=Math.max(this.totalDependencies,e),Module.setStatus(e?"Preparing... ("+(this.totalDependencies-e)+"/"+this.totalDependencies+")":"All downloads complete.")}};Module.setStatus("Downloading..."),window.onerror=function(){Module.setStatus("Exception thrown, see JavaScript console"),spinnerElement.style.display="none",Module.setStatus=function(e){e&&Module.printErr("[post-exception status] "+e)}}</script><script>var audioBtn=document.querySelector("#btn-audio");const audioContexList=[];function toggleAudio(){var t=!1;audioContexList.forEach((e=>{"suspended"==e.state?(e.resume(),t=!0):"running"==e.state&&e.suspend()})),audioBtn.value=t?"🔇 MUTE":"🔈 RESUME"}self.AudioContext=new Proxy(self.AudioContext,{construct(t,e){const n=new t(...e);return audioContexList.push(n),"suspended"==n.state&&(audioBtn.value="🔈 RESUME"),n}})</script><script src=textures_fog_of_war.js async></script></body></html> \ No newline at end of file
diff --git a/examples/textures/textures_gif_player.html b/examples/textures/textures_gif_player.html
index 00978dc..86c8b5b 100644
--- a/examples/textures/textures_gif_player.html
+++ b/examples/textures/textures_gif_player.html
@@ -1 +1,71 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="raylib web game"name=twitter:title><meta content=https://www.raylib.com/common/raylib_logo.png name=twitter:image><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:image:alt><meta content=https://www.raylib.com/games.html name=twitter:url><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures gif player</title><meta content="textures gif player"name=title><meta content="raylib [textures] example - gif playing
+*
+* Example originally created with raylib 4.2, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2021-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_FRAME_DELAY 20
+#de"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures gif player"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - gif playing
+*
+* Example originally created with raylib 4.2, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2021-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_FRAME_DELAY 20
+#de"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_gif_player.png property=og:image><meta content="raylib - textures_gif_player"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_gif_player.html property=og:url><meta content="raylib [textures] example - gif playing
+*
+* Example originally created with raylib 4.2, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2021-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_FRAME_DELAY 20
+#de"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures gif player"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_gif_player.png name=twitter:image><meta content="raylib [textures] example - gif playing
+*
+* Example originally created with raylib 4.2, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2021-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_FRAME_DELAY 20
+#de"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_gif_player.html name=twitter:url><meta content="raylib [textures] example - gif playing
+*
+* Example originally created with raylib 4.2, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2021-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_FRAME_DELAY 20
+#de"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes rotation{from{transform:rotate(0)}to{transform:rotate(360deg)}}#status{display:inline-block;vertical-align:top;margin-top:30px;margin-left:20px;font-weight:700;color:#282828}#progress{height:0;width:0}#controls{display:inline-block;float:right;vertical-align:top;margin-top:15px;margin-right:20px}#output{width:100%;height:140px;margin:0 auto;margin-top:10px;display:block;background-color:#000;color:#25ae26;font-family:'Lucida Console',Monaco,monospace;outline:0}input[type=button]{background-color:#d3d3d3;border:4px solid #a9a9a9;color:#000;text-decoration:none;cursor:pointer;width:140px;height:50px;margin-left:10px}input[type=button]:hover{background-color:#f5f5f5ff;border-color:#000}</style></head><body><div id=header><a href=https://www.raylib.com id=logo></a><div class=spinner id=spinner></div><div class=emscripten id=status>Downloading...</div><span id=controls><span><input onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_gif_player.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var statusElement=document.querySelector("#status"),progressElement=document.querySelector("#progress"),spinnerElement=document.querySelector("#spinner"),Module={preRun:[],postRun:[],print:function(){var e=document.querySelector("#output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.querySelector("#canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. 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("+(this.totalDependencies-e)+"/"+this.totalDependencies+")":"All downloads complete.")}};Module.setStatus("Downloading..."),window.onerror=function(){Module.setStatus("Exception thrown, see JavaScript console"),spinnerElement.style.display="none",Module.setStatus=function(e){e&&Module.printErr("[post-exception status] "+e)}}</script><script>var audioBtn=document.querySelector("#btn-audio");const audioContexList=[];function toggleAudio(){var t=!1;audioContexList.forEach((e=>{"suspended"==e.state?(e.resume(),t=!0):"running"==e.state&&e.suspend()})),audioBtn.value=t?"🔇 MUTE":"🔈 RESUME"}self.AudioContext=new Proxy(self.AudioContext,{construct(t,e){const n=new t(...e);return audioContexList.push(n),"suspended"==n.state&&(audioBtn.value="🔈 RESUME"),n}})</script><script src=textures_gif_player.js async></script></body></html> \ No newline at end of file
diff --git a/examples/textures/textures_image_drawing.html b/examples/textures/textures_image_drawing.html
index 89bba91..981551b 100644
--- a/examples/textures/textures_image_drawing.html
+++ b/examples/textures/textures_image_drawing.html
@@ -1 +1,66 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="raylib web game"name=twitter:title><meta content=https://www.raylib.com/common/raylib_logo.png name=twitter:image><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:image:alt><meta content=https://www.raylib.com/games.html name=twitter:url><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures image drawing</title><meta content="textures image drawing"name=title><meta content="raylib [textures] example - Image loading and drawing on it
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.4, last time updated with raylib 1.4
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#inclu"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures image drawing"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Image loading and drawing on it
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.4, last time updated with raylib 1.4
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#inclu"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_image_drawing.png property=og:image><meta content="raylib - textures_image_drawing"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_image_drawing.html property=og:url><meta content="raylib [textures] example - Image loading and drawing on it
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.4, last time updated with raylib 1.4
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#inclu"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures image drawing"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_image_drawing.png name=twitter:image><meta content="raylib [textures] example - Image loading and drawing on it
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.4, last time updated with raylib 1.4
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#inclu"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_image_drawing.html name=twitter:url><meta content="raylib [textures] example - Image loading and drawing on it
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.4, last time updated with raylib 1.4
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#inclu"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px 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diff --git a/examples/textures/textures_image_generation.html b/examples/textures/textures_image_generation.html
index 758e020..90aa1f3 100644
--- a/examples/textures/textures_image_generation.html
+++ b/examples/textures/textures_image_generation.html
@@ -1 +1,66 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="raylib web game"name=twitter:title><meta content=https://www.raylib.com/common/raylib_logo.png name=twitter:image><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:image:alt><meta content=https://www.raylib.com/games.html name=twitter:url><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures image generation</title><meta content="textures image generation"name=title><meta content="raylib [textures] example - Procedural images generation
+*
+* Example originally created with raylib 1.8, last time updated with raylib 1.8
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2O17-2023 Wilhem Barbier (@nounoursheureux) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some are have multiple p"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures image generation"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Procedural images generation
+*
+* Example originally created with raylib 1.8, last time updated with raylib 1.8
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2O17-2023 Wilhem Barbier (@nounoursheureux) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some are have multiple p"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_image_generation.png property=og:image><meta content="raylib - textures_image_generation"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_image_generation.html property=og:url><meta content="raylib [textures] example - Procedural images generation
+*
+* Example originally created with raylib 1.8, last time updated with raylib 1.8
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2O17-2023 Wilhem Barbier (@nounoursheureux) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some are have multiple p"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures image generation"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_image_generation.png name=twitter:image><meta content="raylib [textures] example - Procedural images generation
+*
+* Example originally created with raylib 1.8, last time updated with raylib 1.8
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2O17-2023 Wilhem Barbier (@nounoursheureux) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some are have multiple p"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_image_generation.html name=twitter:url><meta content="raylib [textures] example - Procedural images generation
+*
+* Example originally created with raylib 1.8, last time updated with raylib 1.8
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2O17-2023 Wilhem Barbier (@nounoursheureux) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some are have multiple p"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes 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onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_image_generation.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var 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diff --git a/examples/textures/textures_image_loading.html b/examples/textures/textures_image_loading.html
index bbb0c1b..91d9d9e 100644
--- a/examples/textures/textures_image_loading.html
+++ b/examples/textures/textures_image_loading.html
@@ -1 +1,81 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="raylib web game"name=twitter:title><meta content=https://www.raylib.com/common/raylib_logo.png name=twitter:image><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:image:alt><meta content=https://www.raylib.com/games.html name=twitter:url><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures image loading</title><meta content="textures image loading"name=title><meta content="raylib [textures] example - Image loading and texture creation
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.3, last time updated with raylib 1.3
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures image loading"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Image loading and texture creation
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.3, last time updated with raylib 1.3
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_image_loading.png property=og:image><meta content="raylib - textures_image_loading"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_image_loading.html property=og:url><meta content="raylib [textures] example - Image loading and texture creation
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.3, last time updated with raylib 1.3
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures image loading"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_image_loading.png name=twitter:image><meta content="raylib [textures] example - Image loading and texture creation
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.3, last time updated with raylib 1.3
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_image_loading.html name=twitter:url><meta content="raylib [textures] example - Image loading and texture creation
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.3, last time updated with raylib 1.3
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes rotation{from{transform:rotate(0)}to{transform:rotate(360deg)}}#status{display:inline-block;vertical-align:top;margin-top:30px;margin-left:20px;font-weight:700;color:#282828}#progress{height:0;width:0}#controls{display:inline-block;float:right;vertical-align:top;margin-top:15px;margin-right:20px}#output{width:100%;height:140px;margin:0 auto;margin-top:10px;display:block;background-color:#000;color:#25ae26;font-family:'Lucida Console',Monaco,monospace;outline:0}input[type=button]{background-color:#d3d3d3;border:4px solid #a9a9a9;color:#000;text-decoration:none;cursor:pointer;width:140px;height:50px;margin-left:10px}input[type=button]:hover{background-color:#f5f5f5ff;border-color:#000}</style></head><body><div id=header><a href=https://www.raylib.com id=logo></a><div class=spinner id=spinner></div><div class=emscripten id=status>Downloading...</div><span id=controls><span><input onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_image_loading.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var statusElement=document.querySelector("#status"),progressElement=document.querySelector("#progress"),spinnerElement=document.querySelector("#spinner"),Module={preRun:[],postRun:[],print:function(){var e=document.querySelector("#output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.querySelector("#canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. 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("+(this.totalDependencies-e)+"/"+this.totalDependencies+")":"All downloads complete.")}};Module.setStatus("Downloading..."),window.onerror=function(){Module.setStatus("Exception thrown, see JavaScript console"),spinnerElement.style.display="none",Module.setStatus=function(e){e&&Module.printErr("[post-exception status] "+e)}}</script><script>var audioBtn=document.querySelector("#btn-audio");const audioContexList=[];function toggleAudio(){var t=!1;audioContexList.forEach((e=>{"suspended"==e.state?(e.resume(),t=!0):"running"==e.state&&e.suspend()})),audioBtn.value=t?"🔇 MUTE":"🔈 RESUME"}self.AudioContext=new Proxy(self.AudioContext,{construct(t,e){const n=new t(...e);return audioContexList.push(n),"suspended"==n.state&&(audioBtn.value="🔈 RESUME"),n}})</script><script src=textures_image_loading.js async></script></body></html> \ No newline at end of file
diff --git a/examples/textures/textures_image_processing.html b/examples/textures/textures_image_processing.html
index 55cd8e2..6fae5e0 100644
--- a/examples/textures/textures_image_processing.html
+++ b/examples/textures/textures_image_processing.html
@@ -1 +1,121 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="raylib web game"name=twitter:title><meta content=https://www.raylib.com/common/raylib_logo.png name=twitter:image><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:image:alt><meta content=https://www.raylib.com/games.html name=twitter:url><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures image processing</title><meta content="textures image processing"name=title><meta content="raylib [textures] example - Image processing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.4, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: free()
+
+#define NUM_PROCESSES 9
+
+typedef enum {
+ NONE = 0,
+ COLOR_GRAYSCALE,
+ COLOR_TINT,
+ COLOR_INVERT,
+ C"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures image processing"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Image processing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.4, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: free()
+
+#define NUM_PROCESSES 9
+
+typedef enum {
+ NONE = 0,
+ COLOR_GRAYSCALE,
+ COLOR_TINT,
+ COLOR_INVERT,
+ C"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_image_processing.png property=og:image><meta content="raylib - textures_image_processing"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_image_processing.html property=og:url><meta content="raylib [textures] example - Image processing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.4, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: free()
+
+#define NUM_PROCESSES 9
+
+typedef enum {
+ NONE = 0,
+ COLOR_GRAYSCALE,
+ COLOR_TINT,
+ COLOR_INVERT,
+ C"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures image processing"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_image_processing.png name=twitter:image><meta content="raylib [textures] example - Image processing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.4, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: free()
+
+#define NUM_PROCESSES 9
+
+typedef enum {
+ NONE = 0,
+ COLOR_GRAYSCALE,
+ COLOR_TINT,
+ COLOR_INVERT,
+ C"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_image_processing.html name=twitter:url><meta content="raylib [textures] example - Image processing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.4, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: free()
+
+#define NUM_PROCESSES 9
+
+typedef enum {
+ NONE = 0,
+ COLOR_GRAYSCALE,
+ COLOR_TINT,
+ COLOR_INVERT,
+ C"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes rotation{from{transform:rotate(0)}to{transform:rotate(360deg)}}#status{display:inline-block;vertical-align:top;margin-top:30px;margin-left:20px;font-weight:700;color:#282828}#progress{height:0;width:0}#controls{display:inline-block;float:right;vertical-align:top;margin-top:15px;margin-right:20px}#output{width:100%;height:140px;margin:0 auto;margin-top:10px;display:block;background-color:#000;color:#25ae26;font-family:'Lucida Console',Monaco,monospace;outline:0}input[type=button]{background-color:#d3d3d3;border:4px solid #a9a9a9;color:#000;text-decoration:none;cursor:pointer;width:140px;height:50px;margin-left:10px}input[type=button]:hover{background-color:#f5f5f5ff;border-color:#000}</style></head><body><div id=header><a href=https://www.raylib.com id=logo></a><div class=spinner id=spinner></div><div class=emscripten id=status>Downloading...</div><span id=controls><span><input onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_image_processing.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var statusElement=document.querySelector("#status"),progressElement=document.querySelector("#progress"),spinnerElement=document.querySelector("#spinner"),Module={preRun:[],postRun:[],print:function(){var e=document.querySelector("#output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.querySelector("#canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. You will need to reload the page."),e.preventDefault()}),!1),e}(),setStatus:function(e){if(Module.setStatus.last||(Module.setStatus.last={time:Date.now(),text:""}),e!==Module.setStatus.last.text){var t=e.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/),n=Date.now();t&&n-Module.setStatus.last.time<30||(Module.setStatus.last.time=n,Module.setStatus.last.text=e,t?(e=t[1],progressElement.value=100*parseInt(t[2]),progressElement.max=100*parseInt(t[4]),progressElement.hidden=!0,spinnerElement.hidden=!1):(progressElement.value=null,progressElement.max=null,progressElement.hidden=!0,e||(spinnerElement.style.display="none")),statusElement.innerHTML=e)}},totalDependencies:0,monitorRunDependencies:function(e){this.totalDependencies=Math.max(this.totalDependencies,e),Module.setStatus(e?"Preparing... ("+(this.totalDependencies-e)+"/"+this.totalDependencies+")":"All downloads complete.")}};Module.setStatus("Downloading..."),window.onerror=function(){Module.setStatus("Exception thrown, see JavaScript console"),spinnerElement.style.display="none",Module.setStatus=function(e){e&&Module.printErr("[post-exception status] "+e)}}</script><script>var audioBtn=document.querySelector("#btn-audio");const audioContexList=[];function toggleAudio(){var t=!1;audioContexList.forEach((e=>{"suspended"==e.state?(e.resume(),t=!0):"running"==e.state&&e.suspend()})),audioBtn.value=t?"🔇 MUTE":"🔈 RESUME"}self.AudioContext=new Proxy(self.AudioContext,{construct(t,e){const n=new t(...e);return audioContexList.push(n),"suspended"==n.state&&(audioBtn.value="🔈 RESUME"),n}})</script><script src=textures_image_processing.js async></script></body></html> \ No newline at end of file
diff --git a/examples/textures/textures_image_rotate.html b/examples/textures/textures_image_rotate.html
index f2651b8..dc251f5 100644
--- a/examples/textures/textures_image_rotate.html
+++ b/examples/textures/textures_image_rotate.html
@@ -1 +1,106 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures image rotate</title><meta content="textures image rotate"name=title><meta content="raylib [textures] example - Image Rotation
+*
+* Example originally created with raylib 1.0, last time updated with raylib 1.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 3
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //------------------------------------------"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures image rotate"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Image Rotation
+*
+* Example originally created with raylib 1.0, last time updated with raylib 1.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 3
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //------------------------------------------"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_image_rotate.png property=og:image><meta content="raylib - textures_image_rotate"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_image_rotate.html property=og:url><meta content="raylib [textures] example - Image Rotation
+*
+* Example originally created with raylib 1.0, last time updated with raylib 1.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 3
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //------------------------------------------"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures image rotate"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_image_rotate.png name=twitter:image><meta content="raylib [textures] example - Image Rotation
+*
+* Example originally created with raylib 1.0, last time updated with raylib 1.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 3
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //------------------------------------------"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_image_rotate.html name=twitter:url><meta content="raylib [textures] example - Image Rotation
+*
+* Example originally created with raylib 1.0, last time updated with raylib 1.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 3
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //------------------------------------------"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes 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onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_image_rotate.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var 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diff --git a/examples/textures/textures_image_text.html b/examples/textures/textures_image_text.html
index 49d9ecc..1e1da8f 100644
--- a/examples/textures/textures_image_text.html
+++ b/examples/textures/textures_image_text.html
@@ -1 +1,101 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="raylib web game"name=twitter:title><meta content=https://www.raylib.com/common/raylib_logo.png name=twitter:image><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:image:alt><meta content=https://www.raylib.com/games.html name=twitter:url><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures image text</title><meta content="textures image text"name=title><meta content="raylib [texture] example - Image text drawing using TTF generated font
+*
+* Example originally created with raylib 1.8, last time updated with raylib 4.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth "name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures image text"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [texture] example - Image text drawing using TTF generated font
+*
+* Example originally created with raylib 1.8, last time updated with raylib 4.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth "property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_image_text.png property=og:image><meta content="raylib - textures_image_text"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_image_text.html property=og:url><meta content="raylib [texture] example - Image text drawing using TTF generated font
+*
+* Example originally created with raylib 1.8, last time updated with raylib 4.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth "property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures image text"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_image_text.png name=twitter:image><meta content="raylib [texture] example - Image text drawing using TTF generated font
+*
+* Example originally created with raylib 1.8, last time updated with raylib 4.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth "name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_image_text.html name=twitter:url><meta content="raylib [texture] example - Image text drawing using TTF generated font
+*
+* Example originally created with raylib 1.8, last time updated with raylib 4.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth "name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes 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onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_image_text.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var statusElement=document.querySelector("#status"),progressElement=document.querySelector("#progress"),spinnerElement=document.querySelector("#spinner"),Module={preRun:[],postRun:[],print:function(){var e=document.querySelector("#output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.querySelector("#canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. 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diff --git a/examples/textures/textures_logo_raylib.html b/examples/textures/textures_logo_raylib.html
index d0e0273..2fbbdbd 100644
--- a/examples/textures/textures_logo_raylib.html
+++ b/examples/textures/textures_logo_raylib.html
@@ -1 +1,116 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="raylib web game"name=twitter:title><meta content=https://www.raylib.com/common/raylib_logo.png name=twitter:image><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:image:alt><meta content=https://www.raylib.com/games.html name=twitter:url><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures logo raylib</title><meta content="textures logo raylib"name=title><meta content="raylib [textures] example - Texture loading and drawing
+*
+* Example originally created with raylib 1.0, last time updated with raylib 1.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, scre"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures logo raylib"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Texture loading and drawing
+*
+* Example originally created with raylib 1.0, last time updated with raylib 1.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, scre"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_logo_raylib.png property=og:image><meta content="raylib - textures_logo_raylib"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_logo_raylib.html property=og:url><meta content="raylib [textures] example - Texture loading and drawing
+*
+* Example originally created with raylib 1.0, last time updated with raylib 1.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, scre"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures logo raylib"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_logo_raylib.png name=twitter:image><meta content="raylib [textures] example - Texture loading and drawing
+*
+* Example originally created with raylib 1.0, last time updated with raylib 1.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, scre"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_logo_raylib.html name=twitter:url><meta content="raylib [textures] example - Texture loading and drawing
+*
+* Example originally created with raylib 1.0, last time updated with raylib 1.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, scre"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes rotation{from{transform:rotate(0)}to{transform:rotate(360deg)}}#status{display:inline-block;vertical-align:top;margin-top:30px;margin-left:20px;font-weight:700;color:#282828}#progress{height:0;width:0}#controls{display:inline-block;float:right;vertical-align:top;margin-top:15px;margin-right:20px}#output{width:100%;height:140px;margin:0 auto;margin-top:10px;display:block;background-color:#000;color:#25ae26;font-family:'Lucida Console',Monaco,monospace;outline:0}input[type=button]{background-color:#d3d3d3;border:4px solid #a9a9a9;color:#000;text-decoration:none;cursor:pointer;width:140px;height:50px;margin-left:10px}input[type=button]:hover{background-color:#f5f5f5ff;border-color:#000}</style></head><body><div id=header><a href=https://www.raylib.com id=logo></a><div class=spinner id=spinner></div><div class=emscripten id=status>Downloading...</div><span id=controls><span><input onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_logo_raylib.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var statusElement=document.querySelector("#status"),progressElement=document.querySelector("#progress"),spinnerElement=document.querySelector("#spinner"),Module={preRun:[],postRun:[],print:function(){var e=document.querySelector("#output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.querySelector("#canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. You will need to reload the page."),e.preventDefault()}),!1),e}(),setStatus:function(e){if(Module.setStatus.last||(Module.setStatus.last={time:Date.now(),text:""}),e!==Module.setStatus.last.text){var t=e.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/),n=Date.now();t&&n-Module.setStatus.last.time<30||(Module.setStatus.last.time=n,Module.setStatus.last.text=e,t?(e=t[1],progressElement.value=100*parseInt(t[2]),progressElement.max=100*parseInt(t[4]),progressElement.hidden=!0,spinnerElement.hidden=!1):(progressElement.value=null,progressElement.max=null,progressElement.hidden=!0,e||(spinnerElement.style.display="none")),statusElement.innerHTML=e)}},totalDependencies:0,monitorRunDependencies:function(e){this.totalDependencies=Math.max(this.totalDependencies,e),Module.setStatus(e?"Preparing... ("+(this.totalDependencies-e)+"/"+this.totalDependencies+")":"All downloads complete.")}};Module.setStatus("Downloading..."),window.onerror=function(){Module.setStatus("Exception thrown, see JavaScript console"),spinnerElement.style.display="none",Module.setStatus=function(e){e&&Module.printErr("[post-exception status] "+e)}}</script><script>var audioBtn=document.querySelector("#btn-audio");const audioContexList=[];function toggleAudio(){var t=!1;audioContexList.forEach((e=>{"suspended"==e.state?(e.resume(),t=!0):"running"==e.state&&e.suspend()})),audioBtn.value=t?"🔇 MUTE":"🔈 RESUME"}self.AudioContext=new Proxy(self.AudioContext,{construct(t,e){const n=new t(...e);return audioContexList.push(n),"suspended"==n.state&&(audioBtn.value="🔈 RESUME"),n}})</script><script src=textures_logo_raylib.js async></script></body></html> \ No newline at end of file
diff --git a/examples/textures/textures_mouse_painting.html b/examples/textures/textures_mouse_painting.html
index 4aaf4c1..edf02fc 100644
--- a/examples/textures/textures_mouse_painting.html
+++ b/examples/textures/textures_mouse_painting.html
@@ -1 +1,116 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="raylib web game"name=twitter:title><meta content=https://www.raylib.com/common/raylib_logo.png name=twitter:image><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:image:alt><meta content=https://www.raylib.com/games.html name=twitter:url><meta content="New raylib web videogame, developed using raylib videogames library"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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You will need to reload the page."),e.preventDefault()}),!1),e}(),setStatus:function(e){if(Module.setStatus.last||(Module.setStatus.last={time:Date.now(),text:""}),e!==Module.setStatus.last.text){var t=e.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/),n=Date.now();t&&n-Module.setStatus.last.time<30||(Module.setStatus.last.time=n,Module.setStatus.last.text=e,t?(e=t[1],progressElement.value=100*parseInt(t[2]),progressElement.max=100*parseInt(t[4]),progressElement.hidden=!0,spinnerElement.hidden=!1):(progressElement.value=null,progressElement.max=null,progressElement.hidden=!0,e||(spinnerElement.style.display="none")),statusElement.innerHTML=e)}},totalDependencies:0,monitorRunDependencies:function(e){this.totalDependencies=Math.max(this.totalDependencies,e),Module.setStatus(e?"Preparing... 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures mouse painting</title><meta content="textures mouse painting"name=title><meta content="raylib [textures] example - Mouse painting
+*
+* Example originally created with raylib 3.0, last time updated with raylib 3.0
+*
+* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2019-2023 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_COLORS_COUNT 23 // Number of colors available
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures mouse painting"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Mouse painting
+*
+* Example originally created with raylib 3.0, last time updated with raylib 3.0
+*
+* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2019-2023 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_COLORS_COUNT 23 // Number of colors available
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_mouse_painting.png property=og:image><meta content="raylib - textures_mouse_painting"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_mouse_painting.html property=og:url><meta content="raylib [textures] example - Mouse painting
+*
+* Example originally created with raylib 3.0, last time updated with raylib 3.0
+*
+* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2019-2023 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_COLORS_COUNT 23 // Number of colors available
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures mouse painting"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_mouse_painting.png name=twitter:image><meta content="raylib [textures] example - Mouse painting
+*
+* Example originally created with raylib 3.0, last time updated with raylib 3.0
+*
+* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2019-2023 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_COLORS_COUNT 23 // Number of colors available
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_mouse_painting.html name=twitter:url><meta content="raylib [textures] example - Mouse painting
+*
+* Example originally created with raylib 3.0, last time updated with raylib 3.0
+*
+* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2019-2023 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_COLORS_COUNT 23 // Number of colors available
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes 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onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_mouse_painting.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var statusElement=document.querySelector("#status"),progressElement=document.querySelector("#progress"),spinnerElement=document.querySelector("#spinner"),Module={preRun:[],postRun:[],print:function(){var e=document.querySelector("#output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.querySelector("#canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. 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diff --git a/examples/textures/textures_npatch_drawing.html b/examples/textures/textures_npatch_drawing.html
index 65e2626..f0836ca 100644
--- a/examples/textures/textures_npatch_drawing.html
+++ b/examples/textures/textures_npatch_drawing.html
@@ -1 +1,116 @@
-<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>raylib web game</title><meta content="raylib web game"name=title><meta content="New raylib web videogame, developed using raylib videogames library"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="raylib web game"property=og:title><meta content=image/png property=og:image:type><meta content="New raylib web videogame, developed using raylib videogames library"property=og:image:alt><meta content=https://www.raylib.com/common/raylib_logo.png property=og:image><meta content="raylib - example"property=og:site_name><meta content=https://www.raylib.com/games.html property=og:url><meta content="New raylib web videogame, developed using raylib videogames library"property=og:description><meta 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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures npatch drawing</title><meta content="textures npatch drawing"name=title><meta content="raylib [textures] example - N-patch drawing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 2.0, last time updated with raylib 2.5
+*
+* Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2018-2023 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //-----------------------------------------------------------------------"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures npatch drawing"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - N-patch drawing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 2.0, last time updated with raylib 2.5
+*
+* Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2018-2023 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //-----------------------------------------------------------------------"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_npatch_drawing.png property=og:image><meta content="raylib - textures_npatch_drawing"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_npatch_drawing.html property=og:url><meta content="raylib [textures] example - N-patch drawing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 2.0, last time updated with raylib 2.5
+*
+* Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2018-2023 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //-----------------------------------------------------------------------"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures npatch drawing"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_npatch_drawing.png name=twitter:image><meta content="raylib [textures] example - N-patch drawing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 2.0, last time updated with raylib 2.5
+*
+* Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2018-2023 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //-----------------------------------------------------------------------"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_npatch_drawing.html name=twitter:url><meta content="raylib [textures] example - N-patch drawing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 2.0, last time updated with raylib 2.5
+*
+* Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2018-2023 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //-----------------------------------------------------------------------"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px 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onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_npatch_drawing.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var 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diff --git a/examples/textures/textures_particles_blending.html b/examples/textures/textures_particles_blending.html
index 42a3a2b..9ba5727 100644
--- a/examples/textures/textures_particles_blending.html
+++ b/examples/textures/textures_particles_blending.html
@@ -1 +1,156 @@
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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures particles blending</title><meta content="textures particles blending"name=title><meta content="raylib example - particles blending
+*
+* Example originally created with raylib 1.7, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_PARTICLES 200
+
+// Particle structure with basic data
+typedef struct {
+ Vector2 position;
+ Color color;
+ float alpha;
+ float size;
+ float rotation;
+ bool active; // NOTE: Use it to activate/deactive particle
+} Particle;
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //----------------------------------------------------------------------------------"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures particles blending"property=og:title><meta content=image/png property=og:image:type><meta content="raylib example - particles blending
+*
+* Example originally created with raylib 1.7, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_PARTICLES 200
+
+// Particle structure with basic data
+typedef struct {
+ Vector2 position;
+ Color color;
+ float alpha;
+ float size;
+ float rotation;
+ bool active; // NOTE: Use it to activate/deactive particle
+} Particle;
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //----------------------------------------------------------------------------------"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_particles_blending.png property=og:image><meta content="raylib - textures_particles_blending"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_particles_blending.html property=og:url><meta content="raylib example - particles blending
+*
+* Example originally created with raylib 1.7, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_PARTICLES 200
+
+// Particle structure with basic data
+typedef struct {
+ Vector2 position;
+ Color color;
+ float alpha;
+ float size;
+ float rotation;
+ bool active; // NOTE: Use it to activate/deactive particle
+} Particle;
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //----------------------------------------------------------------------------------"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures particles blending"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_particles_blending.png name=twitter:image><meta content="raylib example - particles blending
+*
+* Example originally created with raylib 1.7, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_PARTICLES 200
+
+// Particle structure with basic data
+typedef struct {
+ Vector2 position;
+ Color color;
+ float alpha;
+ float size;
+ float rotation;
+ bool active; // NOTE: Use it to activate/deactive particle
+} Particle;
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //----------------------------------------------------------------------------------"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_particles_blending.html name=twitter:url><meta content="raylib example - particles blending
+*
+* Example originally created with raylib 1.7, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_PARTICLES 200
+
+// Particle structure with basic data
+typedef struct {
+ Vector2 position;
+ Color color;
+ float alpha;
+ float size;
+ float rotation;
+ bool active; // NOTE: Use it to activate/deactive particle
+} Particle;
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //----------------------------------------------------------------------------------"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px 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onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_particles_blending.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var statusElement=document.querySelector("#status"),progressElement=document.querySelector("#progress"),spinnerElement=document.querySelector("#spinner"),Module={preRun:[],postRun:[],print:function(){var e=document.querySelector("#output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.querySelector("#canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. 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diff --git a/examples/textures/textures_polygon.html b/examples/textures/textures_polygon.html
index 9c55771..f04e3f3 100644
--- a/examples/textures/textures_polygon.html
+++ b/examples/textures/textures_polygon.html
@@ -1 +1,126 @@
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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures polygon</title><meta content="textures polygon"name=title><meta content="raylib [shapes] example - Draw Textured Polygon
+*
+* Example originally created with raylib 3.7, last time updated with raylib 3.7
+*
+* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2021-2023 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "rlgl.h" // Required for: Vertex definition
+#include "raymath.h"
+
+#define MAX_POINTS 11 // 10 points and back to the start
+
+// Draw textured polygon, defined by vertex and texture coordinates
+void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint);
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//---------------------------------------"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures polygon"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [shapes] example - Draw Textured Polygon
+*
+* Example originally created with raylib 3.7, last time updated with raylib 3.7
+*
+* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2021-2023 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "rlgl.h" // Required for: Vertex definition
+#include "raymath.h"
+
+#define MAX_POINTS 11 // 10 points and back to the start
+
+// Draw textured polygon, defined by vertex and texture coordinates
+void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint);
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//---------------------------------------"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_polygon.png property=og:image><meta content="raylib - textures_polygon"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_polygon.html property=og:url><meta content="raylib [shapes] example - Draw Textured Polygon
+*
+* Example originally created with raylib 3.7, last time updated with raylib 3.7
+*
+* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2021-2023 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "rlgl.h" // Required for: Vertex definition
+#include "raymath.h"
+
+#define MAX_POINTS 11 // 10 points and back to the start
+
+// Draw textured polygon, defined by vertex and texture coordinates
+void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint);
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//---------------------------------------"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures polygon"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_polygon.png name=twitter:image><meta content="raylib [shapes] example - Draw Textured Polygon
+*
+* Example originally created with raylib 3.7, last time updated with raylib 3.7
+*
+* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2021-2023 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "rlgl.h" // Required for: Vertex definition
+#include "raymath.h"
+
+#define MAX_POINTS 11 // 10 points and back to the start
+
+// Draw textured polygon, defined by vertex and texture coordinates
+void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint);
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//---------------------------------------"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_polygon.html name=twitter:url><meta content="raylib [shapes] example - Draw Textured Polygon
+*
+* Example originally created with raylib 3.7, last time updated with raylib 3.7
+*
+* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2021-2023 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "rlgl.h" // Required for: Vertex definition
+#include "raymath.h"
+
+#define MAX_POINTS 11 // 10 points and back to the start
+
+// Draw textured polygon, defined by vertex and texture coordinates
+void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint);
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//---------------------------------------"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes 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onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_polygon.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var 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diff --git a/examples/textures/textures_raw_data.html b/examples/textures/textures_raw_data.html
index 17041b6..a977486 100644
--- a/examples/textures/textures_raw_data.html
+++ b/examples/textures/textures_raw_data.html
@@ -1 +1,146 @@
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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures raw data</title><meta content="textures raw data"name=title><meta content="raylib [textures] example - Load textures from raw data
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.3, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: malloc() and free()
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
+
+ // NOTE: Textur"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures raw data"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Load textures from raw data
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.3, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: malloc() and free()
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
+
+ // NOTE: Textur"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_raw_data.png property=og:image><meta content="raylib - textures_raw_data"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_raw_data.html property=og:url><meta content="raylib [textures] example - Load textures from raw data
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.3, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: malloc() and free()
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
+
+ // NOTE: Textur"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures raw data"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_raw_data.png name=twitter:image><meta content="raylib [textures] example - Load textures from raw data
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.3, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: malloc() and free()
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
+
+ // NOTE: Textur"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_raw_data.html name=twitter:url><meta content="raylib [textures] example - Load textures from raw data
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 1.3, last time updated with raylib 3.5
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for: malloc() and free()
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
+
+ // NOTE: Textur"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut icon"><style>body{font-family:arial;margin:0;padding:none}#header{width:100%;height:80px;background-color:#888}#logo{width:64px;height:64px;float:left;position:relative;margin:10px;background-image:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=')}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background:#000;width:100%}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #000;border-right:5px solid #000;border-bottom:5px solid #000;border-top:5px solid red;border-radius:100%;background-color:#f5f5f5}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes 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onclick='location.href="https://github.com/raysan5/raylib/blob/master/examples/textures/textures_raw_data.c"'type=button value="📜 SOURCE CODE"></span><span><input onclick=Module.requestFullscreen(!1,!1) type=button value="🖵 FULLSCREEN"></span><span><input onclick=toggleAudio() type=button value="🔇 MUTE"id=btn-audio></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script src=https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js></script><script>function saveFileFromMEMFSToDisk(e,a){var i,o=FS.readFile(e);i=new Blob([o.buffer],{type:"application/octet-binary"}),saveAs(i,a)}</script><script>var 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diff --git a/examples/textures/textures_svg_loading.html b/examples/textures/textures_svg_loading.html
index 3b08b0b..cbd4a86 100644
--- a/examples/textures/textures_svg_loading.html
+++ b/examples/textures/textures_svg_loading.html
@@ -1 +1 @@
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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures svg loading</title><meta content="textures svg loading"name=title><meta content="raylib [textures] example - SVG loading and texture creation"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures svg loading"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - SVG loading and texture creation"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_svg_loading.png property=og:image><meta content="raylib - textures_svg_loading"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_svg_loading.html property=og:url><meta 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diff --git a/examples/textures/textures_textured_curve.html b/examples/textures/textures_textured_curve.html
index 061505f..486e517 100644
--- a/examples/textures/textures_textured_curve.html
+++ b/examples/textures/textures_textured_curve.html
@@ -1 +1,11 @@
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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures textured curve</title><meta content="textures textured curve"name=title><meta content="raylib [textures] example - Draw a texture along a segmented curve
+*
+* Example originally created with raylib 4.5, last time upd"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures textured curve"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Draw a texture along a segmented curve
+*
+* Example originally created with raylib 4.5, last time upd"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_textured_curve.png property=og:image><meta content="raylib - textures_textured_curve"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_textured_curve.html property=og:url><meta content="raylib [textures] example - Draw a texture along a segmented curve
+*
+* Example originally created with raylib 4.5, last time upd"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures textured curve"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_textured_curve.png name=twitter:image><meta content="raylib [textures] example - Draw a texture along a segmented curve
+*
+* Example originally created with raylib 4.5, last time upd"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_textured_curve.html name=twitter:url><meta content="raylib [textures] example - Draw a texture along a segmented curve
+*
+* Example originally created with raylib 4.5, last time upd"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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diff --git a/examples/textures/textures_to_image.html b/examples/textures/textures_to_image.html
index d6e5fe3..d43d240 100644
--- a/examples/textures/textures_to_image.html
+++ b/examples/textures/textures_to_image.html
@@ -1 +1,21 @@
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+<!doctypehtml><html lang=EN-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>textures to image</title><meta content="textures to image"name=title><meta content="raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with ray"name=description><meta content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"name=keywords><meta content="width=device-width"name=viewport><meta content=website property=og:type><meta content="textures to image"property=og:title><meta content=image/png property=og:image:type><meta content="raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with ray"property=og:image:alt><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_to_image.png property=og:image><meta content="raylib - textures_to_image"property=og:site_name><meta content=https://www.raylib.com/examples/textures/textures_to_image.html property=og:url><meta content="raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with ray"property=og:description><meta content=summary_large_image name=twitter:card><meta content=@raysan5 name=twitter:site><meta content="textures to image"name=twitter:title><meta content=https://raw.githubusercontent.com/raysan5/raylib/master/examples/textures/textures_to_image.png name=twitter:image><meta content="raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with ray"name=twitter:image:alt><meta content=https://www.raylib.com/examples/textures/textures_to_image.html name=twitter:url><meta content="raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with ray"name=twitter:description><link href=https://www.raylib.com/favicon.ico rel="shortcut 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