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-rw-r--r--examples/web/audio/audio_module_playing.c178
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diff --git a/examples/web/audio/audio_module_playing.c b/examples/web/audio/audio_module_playing.c
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--- a/examples/web/audio/audio_module_playing.c
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-/*******************************************************************************************
-*
-* raylib [audio] example - Module playing (streaming)
-*
-* NOTE: This example requires OpenAL Soft library installed
-*
-* This example has been created using raylib 1.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2016 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-#define MAX_CIRCLES 64
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-typedef struct {
- Vector2 position;
- float radius;
- float alpha;
- float speed;
- Color color;
-} CircleWave;
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
- YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
-
-// Creates ome circles for visual effect
-CircleWave circles[MAX_CIRCLES];
-
-Music music = { 0 };
-
-float timePlayed = 0.0f;
-static bool pause = false;
-float pitch = 1.0f;
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Program Main Entry Point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
-
- InitAudioDevice(); // Initialize audio device
-
- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
- {
- circles[i].alpha = 0.0f;
- circles[i].radius = GetRandomValue(10, 40);
- circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
- circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
- circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
- circles[i].color = colors[GetRandomValue(0, 13)];
- }
-
- music = LoadMusicStream("resources/mini1111.xm");
- music.looping = false;
-
- PlayMusicStream(music);
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadMusicStream(music); // Unload music stream buffers from RAM
-
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- UpdateMusicStream(music); // Update music buffer with new stream data
-
- // Restart music playing (stop and play)
- if (IsKeyPressed(KEY_SPACE))
- {
- StopMusicStream(music);
- PlayMusicStream(music);
- }
-
- // Pause/Resume music playing
- if (IsKeyPressed(KEY_P))
- {
- pause = !pause;
-
- if (pause) PauseMusicStream(music);
- else ResumeMusicStream(music);
- }
-
- if (IsKeyDown(KEY_DOWN)) pitch -= 0.01f;
- else if (IsKeyDown(KEY_UP)) pitch += 0.01f;
-
- SetMusicPitch(music, pitch);
-
- // Get timePlayed scaled to bar dimensions
- timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*(screenWidth - 40);
-
- // Color circles animation
- for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
- {
- circles[i].alpha += circles[i].speed;
- circles[i].radius += circles[i].speed*10.0f;
-
- if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
-
- if (circles[i].alpha <= 0.0f)
- {
- circles[i].alpha = 0.0f;
- circles[i].radius = GetRandomValue(10, 40);
- circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
- circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
- circles[i].color = colors[GetRandomValue(0, 13)];
- circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
- }
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
- {
- DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
- }
-
- // Draw time bar
- DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
- DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
- DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-} \ No newline at end of file