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Diffstat (limited to 'examples/web/audio/audio_module_playing.c')
| -rw-r--r-- | examples/web/audio/audio_module_playing.c | 178 |
1 files changed, 0 insertions, 178 deletions
diff --git a/examples/web/audio/audio_module_playing.c b/examples/web/audio/audio_module_playing.c deleted file mode 100644 index 5b7fed7..0000000 --- a/examples/web/audio/audio_module_playing.c +++ /dev/null @@ -1,178 +0,0 @@ -/******************************************************************************************* -* -* raylib [audio] example - Module playing (streaming) -* -* NOTE: This example requires OpenAL Soft library installed -* -* This example has been created using raylib 1.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2016 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -#define MAX_CIRCLES 64 - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -typedef struct { - Vector2 position; - float radius; - float alpha; - float speed; - Color color; -} CircleWave; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, - YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }; - -// Creates ome circles for visual effect -CircleWave circles[MAX_CIRCLES]; - -Music music = { 0 }; - -float timePlayed = 0.0f; -static bool pause = false; -float pitch = 1.0f; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)"); - - InitAudioDevice(); // Initialize audio device - - for (int i = MAX_CIRCLES - 1; i >= 0; i--) - { - circles[i].alpha = 0.0f; - circles[i].radius = GetRandomValue(10, 40); - circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius); - circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius); - circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f; - circles[i].color = colors[GetRandomValue(0, 13)]; - } - - music = LoadMusicStream("resources/mini1111.xm"); - music.looping = false; - - PlayMusicStream(music); - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadMusicStream(music); // Unload music stream buffers from RAM - - CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - UpdateMusicStream(music); // Update music buffer with new stream data - - // Restart music playing (stop and play) - if (IsKeyPressed(KEY_SPACE)) - { - StopMusicStream(music); - PlayMusicStream(music); - } - - // Pause/Resume music playing - if (IsKeyPressed(KEY_P)) - { - pause = !pause; - - if (pause) PauseMusicStream(music); - else ResumeMusicStream(music); - } - - if (IsKeyDown(KEY_DOWN)) pitch -= 0.01f; - else if (IsKeyDown(KEY_UP)) pitch += 0.01f; - - SetMusicPitch(music, pitch); - - // Get timePlayed scaled to bar dimensions - timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*(screenWidth - 40); - - // Color circles animation - for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--) - { - circles[i].alpha += circles[i].speed; - circles[i].radius += circles[i].speed*10.0f; - - if (circles[i].alpha > 1.0f) circles[i].speed *= -1; - - if (circles[i].alpha <= 0.0f) - { - circles[i].alpha = 0.0f; - circles[i].radius = GetRandomValue(10, 40); - circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius); - circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius); - circles[i].color = colors[GetRandomValue(0, 13)]; - circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f; - } - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - for (int i = MAX_CIRCLES - 1; i >= 0; i--) - { - DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha)); - } - - // Draw time bar - DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY); - DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON); - DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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