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-rw-r--r--examples/web/audio/audio_sound_loading.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/web/audio/audio_sound_loading.c b/examples/web/audio/audio_sound_loading.c
index 94afde5..7888025 100644
--- a/examples/web/audio/audio_sound_loading.c
+++ b/examples/web/audio/audio_sound_loading.c
@@ -20,11 +20,11 @@
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
+const int screenWidth = 800;
+const int screenHeight = 450;
-Sound fxWav;
-Sound fxOgg;
+Sound fxWav = { 0 };
+Sound fxOgg = { 0 };
//----------------------------------------------------------------------------------
// Module Functions Declaration
@@ -32,7 +32,7 @@ Sound fxOgg;
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
-// Main Enry Point
+// Program Main Entry Point
//----------------------------------------------------------------------------------
int main(void)
{
@@ -44,13 +44,13 @@ int main(void)
fxWav = LoadSound("resources/weird.wav"); // Load WAV audio file
fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
-
+
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{