diff options
Diffstat (limited to 'examples/web/core/core_loading_thread.c')
| -rw-r--r-- | examples/web/core/core_loading_thread.c | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/examples/web/core/core_loading_thread.c b/examples/web/core/core_loading_thread.c new file mode 100644 index 0000000..b867ddd --- /dev/null +++ b/examples/web/core/core_loading_thread.c @@ -0,0 +1,175 @@ +/******************************************************************************************* +* +* raylib example - loading thread +* +* NOTE: This example requires linking with pthreads library, +* on MinGW, it can be accomplished passing -static parameter to compiler +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "pthread.h" // POSIX style threads management + +#include <stdatomic.h> // C11 atomic data types +#include <time.h> // Required for: clock() + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +// Using C11 atomics for synchronization +// NOTE: A plain bool (or any plain data type for that matter) can't be used for inter-thread synchronization +static atomic_bool dataLoaded = ATOMIC_VAR_INIT(false); // Data Loaded completion indicator +static void *LoadDataThread(void *arg); // Loading data thread function declaration + +static int dataProgress = 0; // Data progress accumulator + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +const int screenWidth = 800; +const int screenHeight = 450; + +// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + +pthread_t threadId; // Loading data thread id + +enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING; +int framesCounter = 0; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread"); + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +// Loading data thread function definition +static void *LoadDataThread(void *arg) +{ + int timeCounter = 0; // Time counted in ms + clock_t prevTime = clock(); // Previous time + + // We simulate data loading with a time counter for 5 seconds + while (timeCounter < 5000) + { + clock_t currentTime = clock() - prevTime; + timeCounter = currentTime*1000/CLOCKS_PER_SEC; + + // We accumulate time over a global variable to be used in + // main thread as a progress bar + dataProgress = timeCounter/10; + } + + // When data has finished loading, we set global variable + atomic_store(&dataLoaded, true); + + return NULL; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + switch (state) + { + case STATE_WAITING: + { + if (IsKeyPressed(KEY_ENTER)) + { + int error = pthread_create(&threadId, NULL, &LoadDataThread, NULL); + if (error != 0) TraceLog(LOG_ERROR, "Error creating loading thread"); + else TraceLog(LOG_INFO, "Loading thread initialized successfully"); + + state = STATE_LOADING; + } + } break; + case STATE_LOADING: + { + framesCounter++; + if (atomic_load(&dataLoaded)) + { + framesCounter = 0; + state = STATE_FINISHED; + } + } break; + case STATE_FINISHED: + { + if (IsKeyPressed(KEY_ENTER)) + { + // Reset everything to launch again + atomic_store(&dataLoaded, false); + dataProgress = 0; + state = STATE_WAITING; + } + } break; + default: break; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + switch (state) + { + case STATE_WAITING: DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY); break; + case STATE_LOADING: + { + DrawRectangle(150, 200, dataProgress, 60, SKYBLUE); + if ((framesCounter/15)%2) DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE); + + } break; + case STATE_FINISHED: + { + DrawRectangle(150, 200, 500, 60, LIME); + DrawText("DATA LOADED!", 250, 210, 40, GREEN); + + } break; + default: break; + } + + DrawRectangleLines(150, 200, 500, 60, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +} |
