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Diffstat (limited to 'examples/web/core/core_window_flags.c')
| -rw-r--r-- | examples/web/core/core_window_flags.c | 220 |
1 files changed, 0 insertions, 220 deletions
diff --git a/examples/web/core/core_window_flags.c b/examples/web/core/core_window_flags.c deleted file mode 100644 index c6e814f..0000000 --- a/examples/web/core/core_window_flags.c +++ /dev/null @@ -1,220 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - window flags -* -* This example has been created using raylib 3.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2020 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -Vector2 ballPosition = { 0 }; -Vector2 ballSpeed = { 5.0f, 4.0f }; -int ballRadius = 20; - -int framesCounter = 0; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //--------------------------------------------------------- - // Possible window flags - /* - FLAG_VSYNC_HINT - FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling! - FLAG_WINDOW_RESIZABLE - FLAG_WINDOW_UNDECORATED - FLAG_WINDOW_TRANSPARENT - FLAG_WINDOW_HIDDEN - FLAG_WINDOW_MINIMIZED -> Not supported on window creation - FLAG_WINDOW_MAXIMIZED -> Not supported on window creation - FLAG_WINDOW_UNFOCUSED - FLAG_WINDOW_TOPMOST - FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated - FLAG_WINDOW_ALWAYS_RUN - FLAG_MSAA_4X_HINT - */ - - // Set configuration flags for window creation - SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI); - InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags"); - - ballPosition = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 }; - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - //SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //--------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //---------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //----------------------------------------------------- - if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling! - - if (IsKeyPressed(KEY_R)) - { - if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE); - else SetWindowState(FLAG_WINDOW_RESIZABLE); - } - - if (IsKeyPressed(KEY_D)) - { - if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED); - else SetWindowState(FLAG_WINDOW_UNDECORATED); - } - - if (IsKeyPressed(KEY_H)) - { - if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN); - - framesCounter = 0; - } - - if (IsWindowState(FLAG_WINDOW_HIDDEN)) - { - framesCounter++; - if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds - } - - if (IsKeyPressed(KEY_N)) - { - if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow(); - - framesCounter = 0; - } - - if (IsWindowState(FLAG_WINDOW_MINIMIZED)) - { - framesCounter++; - if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds - } - - if (IsKeyPressed(KEY_M)) - { - // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled! - if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow(); - else MaximizeWindow(); - } - - if (IsKeyPressed(KEY_U)) - { - if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED); - else SetWindowState(FLAG_WINDOW_UNFOCUSED); - } - - if (IsKeyPressed(KEY_T)) - { - if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST); - else SetWindowState(FLAG_WINDOW_TOPMOST); - } - - if (IsKeyPressed(KEY_A)) - { - if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN); - else SetWindowState(FLAG_WINDOW_ALWAYS_RUN); - } - - if (IsKeyPressed(KEY_V)) - { - if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT); - else SetWindowState(FLAG_VSYNC_HINT); - } - - // Bouncing ball logic - ballPosition.x += ballSpeed.x; - ballPosition.y += ballSpeed.y; - if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; - if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; - //----------------------------------------------------- - - // Draw - //----------------------------------------------------- - BeginDrawing(); - - if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK); - else ClearBackground(RAYWHITE); - - DrawCircleV(ballPosition, ballRadius, MAROON); - DrawRectangleLinesEx((Rectangle) { 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE); - - DrawCircleV(GetMousePosition(), 10, DARKBLUE); - - DrawFPS(10, 10); - - DrawText(TextFormat("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN); - - // Draw window state info - DrawText("Following flags can be set after window creation:", 10, 60, 10, GRAY); - if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME); - else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME); - else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME); - else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME); - else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME); - else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME); - else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME); - else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME); - else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME); - else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON); - if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME); - else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON); - - DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY); - if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME); - else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON); - if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME); - else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON); - if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME); - else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON); - - EndDrawing(); - //----------------------------------------------------- -} |
