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-rw-r--r--examples/web/core/core_input_gamepad.c12
-rw-r--r--examples/web/core/core_input_mouse_wheel.c2
-rw-r--r--examples/web/core/core_random_values.c2
-rw-r--r--examples/web/core/core_vr_simulator.c2
-rw-r--r--examples/web/core/core_window_flags.c2
5 files changed, 10 insertions, 10 deletions
diff --git a/examples/web/core/core_input_gamepad.c b/examples/web/core/core_input_gamepad.c
index 3485391..ca90ba1 100644
--- a/examples/web/core/core_input_gamepad.c
+++ b/examples/web/core/core_input_gamepad.c
@@ -98,7 +98,7 @@ void UpdateDrawFrame(void)
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
{
- DrawText(FormatText("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK);
+ DrawText(TextFormat("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK);
if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID))
{
@@ -145,8 +145,8 @@ void UpdateDrawFrame(void)
DrawRectangle(170, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_TRIGGER))/2.0f)*70), RED);
DrawRectangle(604, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_RIGHT_TRIGGER))/2.0f)*70), RED);
- //DrawText(FormatText("Xbox axis LT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
- //DrawText(FormatText("Xbox axis RT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
+ //DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
+ //DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
}
else if (IsGamepadName(GAMEPAD_PLAYER1, PS3_NAME_ID))
{
@@ -200,14 +200,14 @@ void UpdateDrawFrame(void)
// TODO: Draw generic gamepad
}
- DrawText(FormatText("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON);
+ DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON);
for (int i = 0; i < GetGamepadAxisCount(GAMEPAD_PLAYER1); i++)
{
- DrawText(FormatText("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY);
+ DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY);
}
- if (GetGamepadButtonPressed() != -1) DrawText(FormatText("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
+ if (GetGamepadButtonPressed() != -1) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
}
else
diff --git a/examples/web/core/core_input_mouse_wheel.c b/examples/web/core/core_input_mouse_wheel.c
index e1d06b5..c842c25 100644
--- a/examples/web/core/core_input_mouse_wheel.c
+++ b/examples/web/core/core_input_mouse_wheel.c
@@ -82,7 +82,7 @@ void UpdateDrawFrame(void)
DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);
DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
- DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);
+ DrawText(TextFormat("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
diff --git a/examples/web/core/core_random_values.c b/examples/web/core/core_random_values.c
index 9d7e70b..b997540 100644
--- a/examples/web/core/core_random_values.c
+++ b/examples/web/core/core_random_values.c
@@ -86,7 +86,7 @@ void UpdateDrawFrame(void)
DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON);
- DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY);
+ DrawText(TextFormat("%i", randValue), 360, 180, 80, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
diff --git a/examples/web/core/core_vr_simulator.c b/examples/web/core/core_vr_simulator.c
index efd6622..0e9507e 100644
--- a/examples/web/core/core_vr_simulator.c
+++ b/examples/web/core/core_vr_simulator.c
@@ -75,7 +75,7 @@ int main(void)
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
// Distortion shader (uses device lens distortion and chroma)
- distortion = LoadShader(0, FormatText("resources/distortion%i.fs", GLSL_VERSION));
+ distortion = LoadShader(0, TextFormat("resources/distortion%i.fs", GLSL_VERSION));
SetVrConfiguration(hmd, distortion); // Set Vr device parameters for stereo rendering
// Define the camera to look into our 3d world
diff --git a/examples/web/core/core_window_flags.c b/examples/web/core/core_window_flags.c
index f3448e9..55eacb1 100644
--- a/examples/web/core/core_window_flags.c
+++ b/examples/web/core/core_window_flags.c
@@ -145,7 +145,7 @@ int main(void)
DrawFPS(10, 10);
- DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
+ DrawText(TextFormat("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
// Draw window state info
DrawText("Following flags can be set after window creation:", 10, 60, 10, GRAY);