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-rw-r--r--examples/web/core/core_3d_camera_free.c3
-rw-r--r--examples/web/core/core_vr_simulator.c4
2 files changed, 3 insertions, 4 deletions
diff --git a/examples/web/core/core_3d_camera_free.c b/examples/web/core/core_3d_camera_free.c
index c8b634f..ad3ad99 100644
--- a/examples/web/core/core_3d_camera_free.c
+++ b/examples/web/core/core_3d_camera_free.c
@@ -25,7 +25,6 @@ int screenHeight = 450;
Camera camera;
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
-
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
@@ -76,7 +75,7 @@ void UpdateDrawFrame(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update internal camera and our camera
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/web/core/core_vr_simulator.c b/examples/web/core/core_vr_simulator.c
index 3a3b8dd..fcfd320 100644
--- a/examples/web/core/core_vr_simulator.c
+++ b/examples/web/core/core_vr_simulator.c
@@ -41,8 +41,8 @@ int main()
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
- // NOTE: If device is not available, it fallbacks to default device (simulator)
- InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator (Oculus Rift CV1 parameters)
+ // Init VR simulator (Oculus Rift CV1 parameters)
+ InitVrSimulator(GetVrDeviceInfo(HMD_OCULUS_RIFT_CV1));
// Define the camera to look into our 3d world
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position