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-rw-r--r--examples/web/core/core_3d_camera_first_person.c2
-rw-r--r--examples/web/core/core_3d_camera_free.c2
-rw-r--r--examples/web/core/core_3d_camera_mode.c2
-rw-r--r--examples/web/core/core_quat_conversion.c2
-rw-r--r--examples/web/core/core_vr_simulator.c2
-rw-r--r--examples/web/core/core_world_screen.c2
6 files changed, 6 insertions, 6 deletions
diff --git a/examples/web/core/core_3d_camera_first_person.c b/examples/web/core/core_3d_camera_first_person.c
index 52a042b..217346e 100644
--- a/examples/web/core/core_3d_camera_first_person.c
+++ b/examples/web/core/core_3d_camera_first_person.c
@@ -60,7 +60,7 @@ int main(void)
camera.target = (Vector3){ 0.0f, 1.8f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 60.0f;
- camera.type = CAMERA_PERSPECTIVE;
+ camera.projection = CAMERA_PERSPECTIVE;
SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode
diff --git a/examples/web/core/core_3d_camera_free.c b/examples/web/core/core_3d_camera_free.c
index fdc3d4a..e34d6b7 100644
--- a/examples/web/core/core_3d_camera_free.c
+++ b/examples/web/core/core_3d_camera_free.c
@@ -44,7 +44,7 @@ int main(void)
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
- camera.type = CAMERA_PERSPECTIVE; // Camera mode type
+ camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
diff --git a/examples/web/core/core_3d_camera_mode.c b/examples/web/core/core_3d_camera_mode.c
index 9f79b6f..9823778 100644
--- a/examples/web/core/core_3d_camera_mode.c
+++ b/examples/web/core/core_3d_camera_mode.c
@@ -46,7 +46,7 @@ int main(void)
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
- camera.type = CAMERA_PERSPECTIVE; // Camera mode type
+ camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
diff --git a/examples/web/core/core_quat_conversion.c b/examples/web/core/core_quat_conversion.c
index 1ff9f9f..5ce966d 100644
--- a/examples/web/core/core_quat_conversion.c
+++ b/examples/web/core/core_quat_conversion.c
@@ -56,7 +56,7 @@ int main(void)
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
- camera.type = CAMERA_PERSPECTIVE; // Camera modele type
+ camera.projection = CAMERA_PERSPECTIVE; // Camera modele type
Mesh mesh = GenMeshCylinder(0.2f, 1.0f, 32);
model = LoadModelFromMesh(mesh);
diff --git a/examples/web/core/core_vr_simulator.c b/examples/web/core/core_vr_simulator.c
index 0e9507e..f514035 100644
--- a/examples/web/core/core_vr_simulator.c
+++ b/examples/web/core/core_vr_simulator.c
@@ -83,7 +83,7 @@ int main(void)
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 60.0f; // Camera field-of-view Y
- camera.type = CAMERA_PERSPECTIVE; // Camera type
+ camera.projection = CAMERA_PERSPECTIVE; // Camera type
SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode
diff --git a/examples/web/core/core_world_screen.c b/examples/web/core/core_world_screen.c
index 3d4271a..e7eb997 100644
--- a/examples/web/core/core_world_screen.c
+++ b/examples/web/core/core_world_screen.c
@@ -47,7 +47,7 @@ int main(void)
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 45.0f;
- camera.type = CAMERA_PERSPECTIVE;
+ camera.projection = CAMERA_PERSPECTIVE;
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode