diff options
Diffstat (limited to 'examples/web/core')
| -rw-r--r-- | examples/web/core/core_3d_camera_first_person.c | 2 | ||||
| -rw-r--r-- | examples/web/core/core_3d_camera_free.c | 2 | ||||
| -rw-r--r-- | examples/web/core/core_3d_camera_mode.c | 2 | ||||
| -rw-r--r-- | examples/web/core/core_quat_conversion.c | 2 | ||||
| -rw-r--r-- | examples/web/core/core_vr_simulator.c | 2 | ||||
| -rw-r--r-- | examples/web/core/core_world_screen.c | 2 |
6 files changed, 6 insertions, 6 deletions
diff --git a/examples/web/core/core_3d_camera_first_person.c b/examples/web/core/core_3d_camera_first_person.c index 52a042b..217346e 100644 --- a/examples/web/core/core_3d_camera_first_person.c +++ b/examples/web/core/core_3d_camera_first_person.c @@ -60,7 +60,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 1.8f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 60.0f; - camera.type = CAMERA_PERSPECTIVE; + camera.projection = CAMERA_PERSPECTIVE; SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode diff --git a/examples/web/core/core_3d_camera_free.c b/examples/web/core/core_3d_camera_free.c index fdc3d4a..e34d6b7 100644 --- a/examples/web/core/core_3d_camera_free.c +++ b/examples/web/core/core_3d_camera_free.c @@ -44,7 +44,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.type = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera mode type SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode diff --git a/examples/web/core/core_3d_camera_mode.c b/examples/web/core/core_3d_camera_mode.c index 9f79b6f..9823778 100644 --- a/examples/web/core/core_3d_camera_mode.c +++ b/examples/web/core/core_3d_camera_mode.c @@ -46,7 +46,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.type = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera mode type #if defined(PLATFORM_WEB) emscripten_set_main_loop(UpdateDrawFrame, 60, 1); diff --git a/examples/web/core/core_quat_conversion.c b/examples/web/core/core_quat_conversion.c index 1ff9f9f..5ce966d 100644 --- a/examples/web/core/core_quat_conversion.c +++ b/examples/web/core/core_quat_conversion.c @@ -56,7 +56,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.type = CAMERA_PERSPECTIVE; // Camera modele type + camera.projection = CAMERA_PERSPECTIVE; // Camera modele type Mesh mesh = GenMeshCylinder(0.2f, 1.0f, 32); model = LoadModelFromMesh(mesh); diff --git a/examples/web/core/core_vr_simulator.c b/examples/web/core/core_vr_simulator.c index 0e9507e..f514035 100644 --- a/examples/web/core/core_vr_simulator.c +++ b/examples/web/core/core_vr_simulator.c @@ -83,7 +83,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 60.0f; // Camera field-of-view Y - camera.type = CAMERA_PERSPECTIVE; // Camera type + camera.projection = CAMERA_PERSPECTIVE; // Camera type SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode diff --git a/examples/web/core/core_world_screen.c b/examples/web/core/core_world_screen.c index 3d4271a..e7eb997 100644 --- a/examples/web/core/core_world_screen.c +++ b/examples/web/core/core_world_screen.c @@ -47,7 +47,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; - camera.type = CAMERA_PERSPECTIVE; + camera.projection = CAMERA_PERSPECTIVE; SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode |
