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Diffstat (limited to 'examples/web/makefile')
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diff --git a/examples/web/makefile b/examples/web/makefile new file mode 100644 index 0000000..0b327f8 --- /dev/null +++ b/examples/web/makefile @@ -0,0 +1,636 @@ +#************************************************************************************************** +# +# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library +# +# Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# define NO to use OpenAL Soft as static library (shared by default) +SHARED_OPENAL ?= YES + +ifeq ($(PLATFORM),PLATFORM_WEB) + SHARED_OPENAL = NO +endif + +# define raylib directory for include and library +RAYLIB_PATH ?= C:\GitHub\raylib + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + # Emscripten required variables + EMSDK_PATH = C:/emsdk + EMSCRIPTEN_VERSION = 1.37.9 + CLANG_VERSION=e1.37.9_64bit + PYTHON_VERSION=2.7.5.3_64bit + NODE_VERSION=4.1.1_64bit + export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) + EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + CFLAGS = -O2 -s -Wall -std=c99 + endif + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE + endif + ifeq ($(PLATFORM_OS),OSX) + CFLAGS = -O2 -s -Wall -std=c99 + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # --preload-file file.res # embbed file.res resource into .data file +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline +endif +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define raylib release directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi +endif + +# define any directories containing required header files +INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external + +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries headers + # GLFW3 + INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include + # OpenAL Soft + INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # you may optionally create this directory and install raylib + # and related headers there. Edit ../src/Makefile appropriately. + INCLUDES += -I/usr/local/include/raylib + endif + ifeq ($(PLATFORM_OS),OSX) + # additional directories for MacOS + endif +endif + +# define library paths containing required libs +LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS += -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries to link with + # GLFW3 + LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) + # OpenAL Soft + LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # on XWindow could require also below libraries, just uncomment + LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + # if static OpenAL Soft required, define the corresponding libs + ifeq ($(SHARED_OPENAL),NO) + LIBS += -lopenal32 -lwinmm + CFLAGS += -Wl,-allow-multiple-definition + else + LIBS += -lopenal32dll + endif + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # just adjust the correct path to libraylib.bc + LIBS = $(RAYLIB_RELEASE)/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html + WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html +endif + +# define all object files required +EXAMPLES = \ + core/core_basic_window \ + core/core_input_keys \ + core/core_input_mouse \ + core/core_mouse_wheel \ + core/core_input_gamepad \ + core/core_random_values \ + core/core_color_select \ + core/core_drop_files \ + core/core_storage_values \ + core/core_gestures_detection \ + core/core_3d_mode \ + core/core_3d_picking \ + core/core_3d_camera_free \ + core/core_3d_camera_first_person \ + core/core_2d_camera \ + core/core_world_screen \ + core/core_vr_simulator \ + shapes/shapes_logo_raylib \ + shapes/shapes_basic_shapes \ + shapes/shapes_colors_palette \ + shapes/shapes_logo_raylib_anim \ + shapes/shapes_lines_bezier \ + textures/textures_logo_raylib \ + textures/textures_image_loading \ + textures/textures_rectangle \ + textures/textures_srcrec_dstrec \ + textures/textures_to_image \ + textures/textures_raw_data \ + textures/textures_particles_blending \ + textures/textures_image_processing \ + textures/textures_image_drawing \ + text/text_sprite_fonts \ + text/text_bmfont_ttf \ + text/text_raylib_fonts \ + text/text_format_text \ + text/text_writing_anim \ + text/text_ttf_loading \ + text/text_bmfont_unordered \ + text/text_input_box \ + models/models_geometric_shapes \ + models/models_box_collisions \ + models/models_billboard \ + models/models_obj_loading \ + models/models_heightmap \ + models/models_cubicmap \ + models/models_mesh_picking \ + shaders/shaders_model_shader \ + shaders/shaders_shapes_textures \ + shaders/shaders_custom_uniform \ + shaders/shaders_postprocessing \ + audio/audio_sound_loading \ + audio/audio_music_stream \ + audio/audio_module_playing \ + audio/audio_raw_stream \ + physac/physics_demo \ + physac/physics_friction \ + physac/physics_movement \ + physac/physics_restitution \ + physac/physics_shatter \ + + +# typing 'make' will invoke the default target entry called 'all', +# in this case, the 'default' target entry is raylib +all: examples + +# generic compilation pattern +%: %.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile all examples +examples: $(EXAMPLES) + +# compile [core] example - basic window +core/core_basic_window: core/core_basic_window.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - keyboard input +core/core_input_keys: core/core_input_keys.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - mouse input +core/core_input_mouse: core/core_input_mouse.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - mouse wheel +core/core_mouse_wheel: core/core_mouse_wheel.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - gamepad input +core/core_input_gamepad: core/core_input_gamepad.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file core/resources/ps3.png@resources/ps3.png \ + --preload-file core/resources/xbox.png@resources/xbox.png + +# compile [core] example - generate random values +core/core_random_values: core/core_random_values.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - color selection (collision detection) +core/core_color_select: core/core_color_select.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - drop files +core/core_drop_files: core/core_drop_files.c +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) +else + @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI +endif + +# compile [core] example - storage values +core/core_storage_values: core/core_storage_values.c +ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) +else + @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB +endif + +# compile [core] example - gestures detection +core/core_gestures_detection: core/core_gestures_detection.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - 3d mode +core/core_3d_mode: core/core_3d_mode.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - 3d picking +core/core_3d_picking: core/core_3d_picking.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - 3d camera free +core/core_3d_camera_free: core/core_3d_camera_free.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - 3d camera first person +core/core_3d_camera_first_person: core/core_3d_camera_first_person.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - 2d camera +core/core_2d_camera: core/core_2d_camera.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - world screen +core/core_world_screen: core/core_world_screen.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [core] example - vr simulator +core/core_vr_simulator: core/core_vr_simulator.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [shapes] example - raylib logo (with basic shapes) +shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [shapes] example - basic shapes usage (rectangle, circle, ...) +shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [shapes] example - raylib color palette +shapes/shapes_colors_palette: shapes/shapes_colors_palette.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [shapes] example - raylib logo animation +shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [shapes] example - lines bezier +shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [textures] example - raylib logo texture loading +textures/textures_logo_raylib: textures/textures_logo_raylib.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [textures] example - image loading and conversion to texture +textures/textures_image_loading: textures/textures_image_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png + +# compile [textures] example - texture rectangle drawing +textures/textures_rectangle: textures/textures_rectangle.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/scarfy.png@resources/scarfy.png + +# compile [textures] example - texture source and destination rectangles +textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/scarfy.png@resources/scarfy.png + +# compile [textures] example - texture to image +textures/textures_to_image: textures/textures_to_image.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png + +# compile [textures] example - texture raw data +textures/textures_raw_data: textures/textures_raw_data.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw + +# compile [textures] example - texture particles blending +textures/textures_particles_blending: textures/textures_particles_blending.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/smoke.png@resources/smoke.png + +# compile [textures] example - texture image processing +textures/textures_image_processing: textures/textures_image_processing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/parrots.png@resources/parrots.png + +# compile [textures] example - texture image drawing +textures/textures_image_drawing: textures/textures_image_drawing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file textures/resources/parrots.png@resources/parrots.png \ + --preload-file textures/resources/cat.png@resources/cat.png + +# compile [text] example - sprite fonts loading +text/text_sprite_fonts: text/text_sprite_fonts.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \ + --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \ + --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png + +# compile [text] example - bmfonts and ttf loading +text/text_bmfont_ttf: text/text_bmfont_ttf.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s ALLOW_MEMORY_GROWTH=1 \ + --preload-file text/resources/bmfont.fnt@resources/bmfont.fnt \ + --preload-file text/resources/bmfont.png@resources/bmfont.png \ + --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf + +# compile [text] example - raylib fonts +text/text_raylib_fonts: text/text_raylib_fonts.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \ + --preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \ + --preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \ + --preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \ + --preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \ + --preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \ + --preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \ + --preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png + +# compile [text] example - text formatting +text/text_format_text: text/text_format_text.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [text] example - text writing animation +text/text_writing_anim: text/text_writing_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [text] example - text ttf loading +text/text_ttf_loading: text/text_ttf_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s ALLOW_MEMORY_GROWTH=1 \ + --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf + +# compile [text] example - text bmfont unordered +text/text_bmfont_unordered: text/text_bmfont_unordered.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \ + --preload-file text/resources/pixantiqua_0.png@resources/pixantiqua_0.png + +# compile [text] example - text input box +text/text_input_box: text/text_input_box.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [models] example - basic geometric 3d shapes +models/models_geometric_shapes: models/models_geometric_shapes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [models] example - box collisions +models/models_box_collisions: models/models_box_collisions.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [models] example - basic window +models/models_planes: models/models_planes.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile [models] example - billboard usage +models/models_billboard: models/models_billboard.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file models/resources/billboard.png@resources/billboard.png + +# compile [models] example - OBJ model loading +models/models_obj_loading: models/models_obj_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \ + --preload-file models/resources/model/dwarf.obj@resources/model/dwarf.obj \ + --preload-file models/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png + +# compile [models] example - heightmap loading +models/models_heightmap: models/models_heightmap.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file models/resources/heightmap.png@resources/heightmap.png + +# compile [models] example - cubesmap loading +models/models_cubicmap: models/models_cubicmap.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ + --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png + +# compile [models] example - model mesh picking +models/models_mesh_picking: models/models_mesh_picking.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file models/resources/tower.obj@resources/tower.obj \ + --preload-file models/resources/tower.png@resources/tower.png + +# compile [shaders] example - model shader +shaders/shaders_model_shader: shaders/shaders_model_shader.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \ + --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \ + --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \ + --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ + --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs + +# compile [shaders] example - shapes texture shader +shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ + --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ + --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs + +# compile [shaders] example - custom uniform in shader +shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \ + --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \ + --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \ + --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ + --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs + +# compile [shaders] example - postprocessing shader +shaders/shaders_postprocessing: shaders/shaders_postprocessing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s TOTAL_MEMORY=67108864 \ + --preload-file shaders/resources/model/dwarf.obj@resources/model/dwarf.obj \ + --preload-file shaders/resources/model/dwarf_diffuse.png@resources/model/dwarf_diffuse.png \ + --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100 + +# compile [audio] example - sound loading and playing (WAV and OGG) +audio/audio_sound_loading: audio/audio_sound_loading.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file audio/resources/weird.wav@resources/weird.wav \ + --preload-file audio/resources/tanatana.ogg@resources/tanatana.ogg + +# compile [audio] example - music stream playing (OGG) +audio/audio_music_stream: audio/audio_music_stream.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file audio/resources/guitar_noodling.ogg@resources/guitar_noodling.ogg + +# compile [audio] example - module playing (XM) +audio/audio_module_playing: audio/audio_module_playing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) \ + --preload-file audio/resources/mini1111.xm@resources/mini1111.xm + +# compile [audio] example - raw audio streaming +audio/audio_raw_stream: audio/audio_raw_stream.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s ALLOW_MEMORY_GROWTH=1 + +# compile [physac] example - physics demo +physac/physics_demo: physac/physics_demo.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 + +# compile [physac] example - physics friction +physac/physics_friction: physac/physics_friction.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 + +# compile [physac] example - physics movement +physac/physics_movement: physac/physics_movement.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 + +# compile [physac] example - physics restitution +physac/physics_restitution: physac/physics_restitution.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 + +# compile [physac] example - physics shatter +physac/physics_shatter: physac/physics_shatter.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -static -lpthread -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) -s USE_PTHREADS=1 + +# fix dylib install path name for each executable (MAC) +fix_dylib: +ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file +endif + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe /s + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # TODO: Remove all generated files in all folders... avoid deleting loader.html! + del *.o *.html *.js *.data +endif + @echo Cleaning done |
