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Diffstat (limited to 'examples/web/models/models_billboard.c')
| -rw-r--r-- | examples/web/models/models_billboard.c | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/examples/web/models/models_billboard.c b/examples/web/models/models_billboard.c deleted file mode 100644 index af96569..0000000 --- a/examples/web/models/models_billboard.c +++ /dev/null @@ -1,104 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Drawing billboards (adapted for HTML5 platform) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -// Define the camera to look into our 3d world -Camera camera = { 0 }; - -Texture2D bill = { 0 }; // Our texture billboard -Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards"); - - camera.position = (Vector3){ 5.0f, 4.0f, 5.0f }; - camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 45.0f; - camera.projection = CAMERA_PERSPECTIVE; - - bill = LoadTexture("resources/billboard.png"); // Our texture billboard - - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(bill); // Unload texture - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginMode3D(camera); - - DrawGrid(10, 1.0f); // Draw a grid - DrawBillboard(camera, bill, billPosition, 2.0f, WHITE); - - EndMode3D(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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