diff options
Diffstat (limited to 'examples/web/models/models_cubicmap.c')
| -rw-r--r-- | examples/web/models/models_cubicmap.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/examples/web/models/models_cubicmap.c b/examples/web/models/models_cubicmap.c index 9f87992..a4cb271 100644 --- a/examples/web/models/models_cubicmap.c +++ b/examples/web/models/models_cubicmap.c @@ -18,14 +18,14 @@ //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -int screenWidth = 800; -int screenHeight = 450; +const int screenWidth = 800; +const int screenHeight = 450; // Define the camera to look into our 3d world Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; -Texture2D cubicmap; -Model map; +Texture2D cubicmap = { 0 }; +Model model = { 0 }; Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position @@ -35,7 +35,7 @@ Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model posi void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- -// Main Enry Point +// Program Main Entry Point //---------------------------------------------------------------------------------- int main(void) { @@ -45,16 +45,16 @@ int main(void) Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) - + Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f }); - map = LoadModelFromMesh(mesh); - + model = LoadModelFromMesh(mesh); + // NOTE: By default each cube is mapped to one part of texture atlas Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture - map.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture + model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM - + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode #if defined(PLATFORM_WEB) @@ -62,7 +62,7 @@ int main(void) #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -74,7 +74,7 @@ int main(void) //-------------------------------------------------------------------------------------- UnloadTexture(cubicmap); // Unload cubicmap texture UnloadTexture(texture); // Unload map texture - UnloadModel(map); // Unload map model + UnloadModel(model); // Unload map model CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- @@ -98,15 +98,15 @@ void UpdateDrawFrame(void) ClearBackground(RAYWHITE); - Begin3dMode(camera); + BeginMode3D(camera); + + DrawModel(model, mapPosition, 1.0f, WHITE); - DrawModel(map, mapPosition, 1.0f, WHITE); + EndMode3D(); - End3dMode(); - DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE); DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); - + DrawText("cubicmap image used to", 658, 90, 10, GRAY); DrawText("generate map 3d model", 658, 104, 10, GRAY); |
