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Diffstat (limited to 'examples/web/models/models_heightmap.c')
| -rw-r--r-- | examples/web/models/models_heightmap.c | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/examples/web/models/models_heightmap.c b/examples/web/models/models_heightmap.c deleted file mode 100644 index c048961..0000000 --- a/examples/web/models/models_heightmap.c +++ /dev/null @@ -1,112 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Heightmap loading and drawing (adapted for HTML5 platform) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2017 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -// Define our custom camera to look into our 3d world -Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; - -Texture2D texture = { 0 }; -Model model = { 0 }; - -Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!) - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); - - Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) - texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) - - Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 8, 16 }); // Generate heightmap mesh (RAM and VRAM) - model = LoadModelFromMesh(mesh); // Load model from generated mesh - model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture - - UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM - - SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Unload texture - UnloadModel(model); // Unload model - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginMode3D(camera); - - DrawModel(model, mapPosition, 1.0f, RED); - - DrawGrid(20, 1.0f); - - EndMode3D(); - - DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE); - DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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