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Diffstat (limited to 'examples/web/models/models_mesh_generation.c')
| -rw-r--r-- | examples/web/models/models_mesh_generation.c | 152 |
1 files changed, 0 insertions, 152 deletions
diff --git a/examples/web/models/models_mesh_generation.c b/examples/web/models/models_mesh_generation.c deleted file mode 100644 index 9ebe5f6..0000000 --- a/examples/web/models/models_mesh_generation.c +++ /dev/null @@ -1,152 +0,0 @@ -/******************************************************************************************* -* -* raylib example - procedural mesh generation -* -* This example has been created using raylib 1.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2017 Ramon Santamaria (Ray San) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -#define NUM_MODELS 8 // Parametric 3d shapes to generate - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -Model models[NUM_MODELS] = { 0 }; - -// Define the camera to look into our 3d world -Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; - -// Model drawing position -Vector3 position = { 0.0f, 0.0f, 0.0f }; - -int currentModel = 0; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation"); - - // We generate a checked image for texturing - Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN); - Texture2D texture = LoadTextureFromImage(checked); - UnloadImage(checked); - - models[0] = LoadModelFromMesh(GenMeshPlane(2, 2, 5, 5)); - models[1] = LoadModelFromMesh(GenMeshCube(2.0f, 1.0f, 2.0f)); - models[2] = LoadModelFromMesh(GenMeshSphere(2, 32, 32)); - models[3] = LoadModelFromMesh(GenMeshHemiSphere(2, 16, 16)); - models[4] = LoadModelFromMesh(GenMeshCylinder(1, 2, 16)); - models[5] = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32)); - models[6] = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128)); - models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f)); - - // Set checked texture as default diffuse component for all models material - for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; - - SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - // Unload models data (GPU VRAM) - for (int i = 0; i < NUM_MODELS; i++) UnloadModel(models[i]); - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - currentModel = (currentModel + 1)%NUM_MODELS; // Cycle between the textures - } - - if (IsKeyPressed(KEY_RIGHT)) - { - currentModel++; - if (currentModel >= NUM_MODELS) currentModel = 0; - } - else if (IsKeyPressed(KEY_LEFT)) - { - currentModel--; - if (currentModel < 0) currentModel = NUM_MODELS - 1; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginMode3D(camera); - - DrawModel(models[currentModel], position, 1.0f, WHITE); - - DrawGrid(10, 1.0); - - EndMode3D(); - - DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f)); - DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f)); - DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL MODELS", 40, 410, 10, BLUE); - - switch(currentModel) - { - case 0: DrawText("PLANE", 680, 10, 20, DARKBLUE); break; - case 1: DrawText("CUBE", 680, 10, 20, DARKBLUE); break; - case 2: DrawText("SPHERE", 680, 10, 20, DARKBLUE); break; - case 3: DrawText("HEMISPHERE", 640, 10, 20, DARKBLUE); break; - case 4: DrawText("CYLINDER", 680, 10, 20, DARKBLUE); break; - case 5: DrawText("TORUS", 680, 10, 20, DARKBLUE); break; - case 6: DrawText("KNOT", 680, 10, 20, DARKBLUE); break; - case 7: DrawText("POLY", 680, 10, 20, DARKBLUE); break; - default: break; - } - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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