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Diffstat (limited to 'examples/web/models/models_orthographic_projection.c')
| -rw-r--r-- | examples/web/models/models_orthographic_projection.c | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/examples/web/models/models_orthographic_projection.c b/examples/web/models/models_orthographic_projection.c deleted file mode 100644 index ec21b8d..0000000 --- a/examples/web/models/models_orthographic_projection.c +++ /dev/null @@ -1,130 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Show the difference between perspective and orthographic projection -* -* This program is heavily based on the geometric objects example -* -* This example has been created using raylib 2.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5) -* -* Copyright (c) 2018 Max Danielsson (@autious) and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -#define FOVY_PERSPECTIVE 45.0f -#define WIDTH_ORTHOGRAPHIC 10.0f - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - -Camera camera = { 0 }; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); - - // Define the camera to look into our 3d world - camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE }; - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_SPACE)) - { - if (camera.projection == CAMERA_PERSPECTIVE) - { - camera.fovy = WIDTH_ORTHOGRAPHIC; - camera.projection = CAMERA_ORTHOGRAPHIC; - } - else - { - camera.fovy = FOVY_PERSPECTIVE; - camera.projection = CAMERA_PERSPECTIVE; - } - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginMode3D(camera); - - DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED); - DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD); - DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON); - - DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN); - DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME); - - DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE); - DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE); - DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN); - - DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD); - DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK); - - DrawGrid(10, 1.0f); // Draw a grid - - EndMode3D(); - - DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, DARKGRAY); - - if (camera.projection == CAMERA_ORTHOGRAPHIC) DrawText("ORTHOGRAPHIC", 10, 40, 20, BLACK); - else if (camera.projection == CAMERA_PERSPECTIVE) DrawText("PERSPECTIVE", 10, 40, 20, BLACK); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- -} |
