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Diffstat (limited to 'examples/web/models/models_waving_cubes.c')
| -rw-r--r-- | examples/web/models/models_waving_cubes.c | 143 |
1 files changed, 0 insertions, 143 deletions
diff --git a/examples/web/models/models_waving_cubes.c b/examples/web/models/models_waving_cubes.c deleted file mode 100644 index 067046d..0000000 --- a/examples/web/models/models_waving_cubes.c +++ /dev/null @@ -1,143 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Waving cubes -* -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5) -* -* Copyright (c) 2019 Codecat (@codecat) and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#include <math.h> - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -static Camera3D camera = { 0 }; - -// Specify the amount of blocks in each direction -const int numBlocks = 15; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [models] example - waving cubes"); - - // Initialize the camera - camera.position = (Vector3){ 30.0f, 20.0f, 30.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 70.0f; - camera.projection = CAMERA_PERSPECTIVE; - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definitions -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - double time = GetTime(); - - // Calculate time scale for cube position and size - float scale = (2.0f + (float)sin(time))*0.7f; - - // Move camera around the scene - double cameraTime = time*0.3; - camera.position.x = (float)cos(cameraTime)*40.0f; - camera.position.z = (float)sin(cameraTime)*40.0f; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginMode3D(camera); - - DrawGrid(10, 5.0f); - - for (int x = 0; x < numBlocks; x++) - { - for (int y = 0; y < numBlocks; y++) - { - for (int z = 0; z < numBlocks; z++) - { - // Scale of the blocks depends on x/y/z positions - float blockScale = (x + y + z)/30.0f; - - // Scatter makes the waving effect by adding blockScale over time - float scatter = sinf(blockScale*20.0f + (float)(time*4.0f)); - - // Calculate the cube position - Vector3 cubePos = { - (float)(x - numBlocks/2)*(scale*3.0f) + scatter, - (float)(y - numBlocks/2)*(scale*2.0f) + scatter, - (float)(z - numBlocks/2)*(scale*3.0f) + scatter - }; - - // Pick a color with a hue depending on cube position for the rainbow color effect - Color cubeColor = ColorFromHSV((float)(((x + y + z)*18)%360), 0.75f, 0.9f); - - // Calculate cube size - float cubeSize = (2.4f - scale)*blockScale; - - // And finally, draw the cube! - DrawCube(cubePos, cubeSize, cubeSize, cubeSize, cubeColor); - } - } - } - - EndMode3D(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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