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-rw-r--r--examples/web/models/models_waving_cubes.c143
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diff --git a/examples/web/models/models_waving_cubes.c b/examples/web/models/models_waving_cubes.c
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--- a/examples/web/models/models_waving_cubes.c
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-/*******************************************************************************************
-*
-* raylib [models] example - Waving cubes
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)
-*
-* Copyright (c) 2019 Codecat (@codecat) and Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#include <math.h>
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-static Camera3D camera = { 0 };
-
-// Specify the amount of blocks in each direction
-const int numBlocks = 15;
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Program Main Entry Point
-//----------------------------------------------------------------------------------
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - waving cubes");
-
- // Initialize the camera
- camera.position = (Vector3){ 30.0f, 20.0f, 30.0f };
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
- camera.fovy = 70.0f;
- camera.projection = CAMERA_PERSPECTIVE;
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definitions
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- double time = GetTime();
-
- // Calculate time scale for cube position and size
- float scale = (2.0f + (float)sin(time))*0.7f;
-
- // Move camera around the scene
- double cameraTime = time*0.3;
- camera.position.x = (float)cos(cameraTime)*40.0f;
- camera.position.z = (float)sin(cameraTime)*40.0f;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- BeginMode3D(camera);
-
- DrawGrid(10, 5.0f);
-
- for (int x = 0; x < numBlocks; x++)
- {
- for (int y = 0; y < numBlocks; y++)
- {
- for (int z = 0; z < numBlocks; z++)
- {
- // Scale of the blocks depends on x/y/z positions
- float blockScale = (x + y + z)/30.0f;
-
- // Scatter makes the waving effect by adding blockScale over time
- float scatter = sinf(blockScale*20.0f + (float)(time*4.0f));
-
- // Calculate the cube position
- Vector3 cubePos = {
- (float)(x - numBlocks/2)*(scale*3.0f) + scatter,
- (float)(y - numBlocks/2)*(scale*2.0f) + scatter,
- (float)(z - numBlocks/2)*(scale*3.0f) + scatter
- };
-
- // Pick a color with a hue depending on cube position for the rainbow color effect
- Color cubeColor = ColorFromHSV((float)(((x + y + z)*18)%360), 0.75f, 0.9f);
-
- // Calculate cube size
- float cubeSize = (2.4f - scale)*blockScale;
-
- // And finally, draw the cube!
- DrawCube(cubePos, cubeSize, cubeSize, cubeSize, cubeColor);
- }
- }
- }
-
- EndMode3D();
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-} \ No newline at end of file