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Diffstat (limited to 'examples/web/models/models_yaw_pitch_roll.c')
| -rw-r--r-- | examples/web/models/models_yaw_pitch_roll.c | 145 |
1 files changed, 0 insertions, 145 deletions
diff --git a/examples/web/models/models_yaw_pitch_roll.c b/examples/web/models/models_yaw_pitch_roll.c deleted file mode 100644 index f085927..0000000 --- a/examples/web/models/models_yaw_pitch_roll.c +++ /dev/null @@ -1,145 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Plane rotations (yaw, pitch, roll) -* -* This example has been created using raylib 1.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) -* -* Copyright (c) 2017 Berni (@Berni8k) and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" -#include "raymath.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -// Define our custom camera to look into our 3d world -Camera camera = { 0 }; - -Model model = { 0 }; - -float pitch = 0.0f; -float roll = 0.0f; -float yaw = 0.0f; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)"); - - camera.position = (Vector3){ 0.0f, 50.0f, -120.0f };// Camera position perspective - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 30.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera type - - // Model loading - model = LoadModel("resources/plane/plane.gltf"); // Load OBJ model - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadModel(model); // Unload all loaded data - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - // Plane pitch (x-axis) controls - if (IsKeyDown(KEY_DOWN)) pitch += 0.6f; - else if (IsKeyDown(KEY_UP)) pitch -= 0.6f; - else - { - if (pitch > 0.3f) pitch -= 0.3f; - else if (pitch < -0.3f) pitch += 0.3f; - } - - // Plane yaw (y-axis) controls - if (IsKeyDown(KEY_S)) yaw += 1.0f; - else if (IsKeyDown(KEY_A)) yaw -= 1.0f; - else - { - if (yaw > 0.0f) yaw -= 0.5f; - else if (yaw < 0.0f) yaw += 0.5f; - } - - // Plane roll (z-axis) controls - if (IsKeyDown(KEY_LEFT)) roll += 1.0f; - else if (IsKeyDown(KEY_RIGHT)) roll -= 1.0f; - else - { - if (roll > 0.0f) roll -= 0.5f; - else if (roll < 0.0f) roll += 0.5f; - } - - // Tranformation matrix for rotations - model.transform = MatrixRotateXYZ((Vector3){DEG2RAD*pitch,DEG2RAD*yaw,DEG2RAD*roll}); - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - // Draw 3D model (recomended to draw 3D always before 2D) - BeginMode3D(camera); - - DrawModel(model, (Vector3){ 0.0f, 0.0f, 15.0f }, 0.25f, WHITE); // Draw 3d model with texture - DrawGrid(10, 10.0f); - - EndMode3D(); - - // Draw controls info - DrawRectangle(30, 370, 260, 70, Fade(GREEN, 0.5f)); - DrawRectangleLines(30, 370, 260, 70, Fade(DARKGREEN, 0.5f)); - DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 380, 10, DARKGRAY); - DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 400, 10, DARKGRAY); - DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 420, 10, DARKGRAY); - - DrawText("(c) WWI Plane Model created by GiaHanLam", screenWidth - 240, screenHeight - 20, 10, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- -} |
