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-rw-r--r--examples/web/models/models_yaw_pitch_roll.c276
1 files changed, 156 insertions, 120 deletions
diff --git a/examples/web/models/models_yaw_pitch_roll.c b/examples/web/models/models_yaw_pitch_roll.c
index 2bae2bf..33fef31 100644
--- a/examples/web/models/models_yaw_pitch_roll.c
+++ b/examples/web/models/models_yaw_pitch_roll.c
@@ -18,8 +18,38 @@
// Draw angle gauge controls
void DrawAngleGauge(Texture2D angleGauge, int x, int y, float angle, char title[], Color color);
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+int screenWidth = 800;
+int screenHeight = 450;
+
+// Define our custom camera to look into our 3d world
+Camera camera = { 0 };
+
+Texture2D texAngleGauge;
+Texture2D texBackground;
+Texture2D texPitch;
+Texture2D texPlane;
+
+RenderTexture2D framebuffer;
+Model model;
+
+float pitch = 0.0f;
+float roll = 0.0f;
+float yaw = 0.0f;
+
//----------------------------------------------------------------------------------
-// Main entry point
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
//----------------------------------------------------------------------------------
int main()
{
@@ -30,139 +60,36 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)");
- Texture2D texAngleGauge = LoadTexture("resources/angle_gauge.png");
- Texture2D texBackground = LoadTexture("resources/background.png");
- Texture2D texPitch = LoadTexture("resources/pitch.png");
- Texture2D texPlane = LoadTexture("resources/plane.png");
+ texAngleGauge = LoadTexture("resources/angle_gauge.png");
+ texBackground = LoadTexture("resources/background.png");
+ texPitch = LoadTexture("resources/pitch.png");
+ texPlane = LoadTexture("resources/plane.png");
- RenderTexture2D framebuffer = LoadRenderTexture(192, 192);
+ framebuffer = LoadRenderTexture(192, 192);
// Model loading
- Model model = LoadModel("resources/plane.obj"); // Load OBJ model
+ model = LoadModel("resources/plane.obj"); // Load OBJ model
model.material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/plane_diffuse.png"); // Set map diffuse texture
GenTextureMipmaps(&model.material.maps[MAP_DIFFUSE].texture);
-
- Camera camera = { 0 };
+
camera.position = (Vector3){ 0.0f, 60.0f, -120.0f };// Camera position perspective
camera.target = (Vector3){ 0.0f, 12.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 30.0f; // Camera field-of-view Y
-
- float pitch = 0.0f;
- float roll = 0.0f;
- float yaw = 0.0f;
- SetTargetFPS(60);
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
-
+
+ // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //----------------------------------------------------------------------------------
-
- // Plane roll (x-axis) controls
- if (IsKeyDown(KEY_LEFT)) roll += 1.0f;
- else if (IsKeyDown(KEY_RIGHT)) roll -= 1.0f;
- else
- {
- if (roll > 0.0f) roll -= 0.5f;
- else if (roll < 0.0f) roll += 0.5f;
- }
-
- // Plane yaw (y-axis) controls
- if (IsKeyDown(KEY_S)) yaw += 1.0f;
- else if (IsKeyDown(KEY_A)) yaw -= 1.0f;
- else
- {
- if (yaw > 0.0f) yaw -= 0.5f;
- else if (yaw < 0.0f) yaw += 0.5f;
- }
-
- // Plane pitch (z-axis) controls
- if (IsKeyDown(KEY_DOWN)) pitch += 0.6f;
- else if (IsKeyDown(KEY_UP)) pitch -= 0.6f;
- else
- {
- if (pitch > 0.3f) pitch -= 0.3f;
- else if (pitch < -0.3f) pitch += 0.3f;
- }
-
- // Wraps the phase of an angle to fit between -180 and +180 degrees
- int pitchOffset = pitch;
- while (pitchOffset > 180) pitchOffset -= 360;
- while (pitchOffset < -180) pitchOffset += 360;
- pitchOffset *= 10;
-
- Matrix transform = MatrixIdentity();
-
- transform = MatrixMultiply(transform, MatrixRotateZ(DEG2RAD*roll));
- transform = MatrixMultiply(transform, MatrixRotateX(DEG2RAD*pitch));
- transform = MatrixMultiply(transform, MatrixRotateY(DEG2RAD*yaw));
-
- model.transform = transform;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // Draw framebuffer texture (Ahrs Display)
- int centerX = framebuffer.texture.width/2;
- int centerY = framebuffer.texture.height/2;
- float scaleFactor = 0.5f;
-
- BeginTextureMode(framebuffer);
-
- BeginBlendMode(BLEND_ALPHA);
-
- DrawTexturePro(texBackground, (Rectangle){0,0,texBackground.width, texBackground.height},
- (Rectangle){ centerX, centerY, texBackground.width*scaleFactor, texBackground.height*scaleFactor},
- (Vector2){texBackground.width/2*scaleFactor, texBackground.height/2*scaleFactor + pitchOffset*scaleFactor}, roll, WHITE);
-
- DrawTexturePro(texPitch, (Rectangle){ 0, 0, texPitch.width, texPitch.height },
- (Rectangle){ centerX, centerY, texPitch.width*scaleFactor, texPitch.height*scaleFactor },
- (Vector2){ texPitch.width/2*scaleFactor, texPitch.height/2*scaleFactor + pitchOffset*scaleFactor }, roll, WHITE);
-
- DrawTexturePro(texPlane, (Rectangle){0,0,texPlane.width, texPlane.height },
- (Rectangle){ centerX, centerY, texPlane.width*scaleFactor, texPlane.height*scaleFactor },
- (Vector2){texPlane.width/2*scaleFactor, texPlane.height/2*scaleFactor }, 0, WHITE);
-
- EndBlendMode();
-
- EndTextureMode();
-
- // Draw 3D model (recomended to draw 3D always before 2D)
- Begin3dMode(camera);
-
- DrawModel(model, (Vector3){ 0, 6.0f, 0 }, 1.0f, WHITE); // Draw 3d model with texture
- DrawGrid(10, 10.0f);
-
- End3dMode();
-
- // Draw 2D GUI stuff
- DrawAngleGauge(texAngleGauge, 80, 80, roll, "roll", RED);
- DrawAngleGauge(texAngleGauge, 190, 80, pitch, "pitch", GREEN);
- DrawAngleGauge(texAngleGauge, 300, 80, yaw, "yaw", SKYBLUE);
-
- DrawRectangle(30, 360, 260, 70, Fade(SKYBLUE, 0.5f));
- DrawRectangleLines(30, 360, 260, 70, Fade(DARKBLUE, 0.5f));
- DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 370, 10, DARKGRAY);
- DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 390, 10, DARKGRAY);
- DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 410, 10, DARKGRAY);
-
- // Draw framebuffer texture
- DrawTextureRec(framebuffer.texture, (Rectangle){ 0, 0, framebuffer.texture.width, -framebuffer.texture.height },
- (Vector2){ screenWidth - framebuffer.texture.width - 20, 20 }, Fade(WHITE, 0.8f));
-
- DrawRectangleLines(screenWidth - framebuffer.texture.width - 20, 20, framebuffer.texture.width, framebuffer.texture.height, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
+ UpdateDrawFrame();
}
+#endif
// De-Initialization
//--------------------------------------------------------------------------------------
@@ -183,6 +110,115 @@ int main()
return 0;
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ // Plane roll (x-axis) controls
+ if (IsKeyDown(KEY_LEFT)) roll += 1.0f;
+ else if (IsKeyDown(KEY_RIGHT)) roll -= 1.0f;
+ else
+ {
+ if (roll > 0.0f) roll -= 0.5f;
+ else if (roll < 0.0f) roll += 0.5f;
+ }
+
+ // Plane yaw (y-axis) controls
+ if (IsKeyDown(KEY_S)) yaw += 1.0f;
+ else if (IsKeyDown(KEY_A)) yaw -= 1.0f;
+ else
+ {
+ if (yaw > 0.0f) yaw -= 0.5f;
+ else if (yaw < 0.0f) yaw += 0.5f;
+ }
+
+ // Plane pitch (z-axis) controls
+ if (IsKeyDown(KEY_DOWN)) pitch += 0.6f;
+ else if (IsKeyDown(KEY_UP)) pitch -= 0.6f;
+ else
+ {
+ if (pitch > 0.3f) pitch -= 0.3f;
+ else if (pitch < -0.3f) pitch += 0.3f;
+ }
+
+ // Wraps the phase of an angle to fit between -180 and +180 degrees
+ int pitchOffset = pitch;
+ while (pitchOffset > 180) pitchOffset -= 360;
+ while (pitchOffset < -180) pitchOffset += 360;
+ pitchOffset *= 10;
+
+ Matrix transform = MatrixIdentity();
+
+ transform = MatrixMultiply(transform, MatrixRotateZ(DEG2RAD*roll));
+ transform = MatrixMultiply(transform, MatrixRotateX(DEG2RAD*pitch));
+ transform = MatrixMultiply(transform, MatrixRotateY(DEG2RAD*yaw));
+
+ model.transform = transform;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // Draw framebuffer texture (Ahrs Display)
+ int centerX = framebuffer.texture.width/2;
+ int centerY = framebuffer.texture.height/2;
+ float scaleFactor = 0.5f;
+
+ BeginTextureMode(framebuffer);
+
+ BeginBlendMode(BLEND_ALPHA);
+
+ DrawTexturePro(texBackground, (Rectangle){0,0,texBackground.width, texBackground.height},
+ (Rectangle){ centerX, centerY, texBackground.width*scaleFactor, texBackground.height*scaleFactor},
+ (Vector2){texBackground.width/2*scaleFactor, texBackground.height/2*scaleFactor + pitchOffset*scaleFactor}, roll, WHITE);
+
+ DrawTexturePro(texPitch, (Rectangle){ 0, 0, texPitch.width, texPitch.height },
+ (Rectangle){ centerX, centerY, texPitch.width*scaleFactor, texPitch.height*scaleFactor },
+ (Vector2){ texPitch.width/2*scaleFactor, texPitch.height/2*scaleFactor + pitchOffset*scaleFactor }, roll, WHITE);
+
+ DrawTexturePro(texPlane, (Rectangle){0,0,texPlane.width, texPlane.height },
+ (Rectangle){ centerX, centerY, texPlane.width*scaleFactor, texPlane.height*scaleFactor },
+ (Vector2){texPlane.width/2*scaleFactor, texPlane.height/2*scaleFactor }, 0, WHITE);
+
+ EndBlendMode();
+
+ EndTextureMode();
+
+ // Draw 3D model (recomended to draw 3D always before 2D)
+ Begin3dMode(camera);
+
+ DrawModel(model, (Vector3){ 0, 6.0f, 0 }, 1.0f, WHITE); // Draw 3d model with texture
+ DrawGrid(10, 10.0f);
+
+ End3dMode();
+
+ // Draw 2D GUI stuff
+ DrawAngleGauge(texAngleGauge, 80, 80, roll, "roll", RED);
+ DrawAngleGauge(texAngleGauge, 190, 80, pitch, "pitch", GREEN);
+ DrawAngleGauge(texAngleGauge, 300, 80, yaw, "yaw", SKYBLUE);
+
+ DrawRectangle(30, 360, 260, 70, Fade(SKYBLUE, 0.5f));
+ DrawRectangleLines(30, 360, 260, 70, Fade(DARKBLUE, 0.5f));
+ DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 370, 10, DARKGRAY);
+ DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 390, 10, DARKGRAY);
+ DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 410, 10, DARKGRAY);
+
+ // Draw framebuffer texture
+ DrawTextureRec(framebuffer.texture, (Rectangle){ 0, 0, framebuffer.texture.width, -framebuffer.texture.height },
+ (Vector2){ screenWidth - framebuffer.texture.width - 20, 20 }, Fade(WHITE, 0.8f));
+
+ DrawRectangleLines(screenWidth - framebuffer.texture.width - 20, 20, framebuffer.texture.width, framebuffer.texture.height, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+}
+
// Draw angle gauge controls
void DrawAngleGauge(Texture2D angleGauge, int x, int y, float angle, char title[], Color color)
{
@@ -193,6 +229,6 @@ void DrawAngleGauge(Texture2D angleGauge, int x, int y, float angle, char title[
DrawTexturePro(angleGauge, srcRec, dstRec, origin, angle, color);
- DrawText(FormatText("%5.1f�", angle), x - MeasureText(FormatText("%5.1f�", angle), textSize) / 2, y + 10, textSize, DARKGRAY);
+ DrawText(FormatText("%5.1f", angle), x - MeasureText(FormatText("%5.1f", angle), textSize) / 2, y + 10, textSize, DARKGRAY);
DrawText(title, x - MeasureText(title, textSize) / 2, y + 60, textSize, DARKGRAY);
} \ No newline at end of file