diff options
Diffstat (limited to 'examples/web/models/resources/shaders/glsl330/cubemap.vs')
| -rw-r--r-- | examples/web/models/resources/shaders/glsl330/cubemap.vs | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/examples/web/models/resources/shaders/glsl330/cubemap.vs b/examples/web/models/resources/shaders/glsl330/cubemap.vs deleted file mode 100644 index 8c1cde4..0000000 --- a/examples/web/models/resources/shaders/glsl330/cubemap.vs +++ /dev/null @@ -1,28 +0,0 @@ -/******************************************************************************************* -* -* rPBR [shader] - Equirectangular to cubemap vertex shader -* -* Copyright (c) 2017 Victor Fisac -* -**********************************************************************************************/ - -#version 330 - -// Input vertex attributes -in vec3 vertexPosition; - -// Input uniform values -uniform mat4 matProjection; -uniform mat4 matView; - -// Output vertex attributes (to fragment shader) -out vec3 fragPosition; - -void main() -{ - // Calculate fragment position based on model transformations - fragPosition = vertexPosition; - - // Calculate final vertex position - gl_Position = matProjection*matView*vec4(vertexPosition, 1.0); -} |
