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-rw-r--r--examples/web/models/resources/shaders/glsl330/cubemap.vs28
1 files changed, 0 insertions, 28 deletions
diff --git a/examples/web/models/resources/shaders/glsl330/cubemap.vs b/examples/web/models/resources/shaders/glsl330/cubemap.vs
deleted file mode 100644
index 8c1cde4..0000000
--- a/examples/web/models/resources/shaders/glsl330/cubemap.vs
+++ /dev/null
@@ -1,28 +0,0 @@
-/*******************************************************************************************
-*
-* rPBR [shader] - Equirectangular to cubemap vertex shader
-*
-* Copyright (c) 2017 Victor Fisac
-*
-**********************************************************************************************/
-
-#version 330
-
-// Input vertex attributes
-in vec3 vertexPosition;
-
-// Input uniform values
-uniform mat4 matProjection;
-uniform mat4 matView;
-
-// Output vertex attributes (to fragment shader)
-out vec3 fragPosition;
-
-void main()
-{
- // Calculate fragment position based on model transformations
- fragPosition = vertexPosition;
-
- // Calculate final vertex position
- gl_Position = matProjection*matView*vec4(vertexPosition, 1.0);
-}