diff options
Diffstat (limited to 'examples/web/models/resources/shaders/glsl330/skybox.vs')
| -rw-r--r-- | examples/web/models/resources/shaders/glsl330/skybox.vs | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/examples/web/models/resources/shaders/glsl330/skybox.vs b/examples/web/models/resources/shaders/glsl330/skybox.vs deleted file mode 100644 index 3260d66..0000000 --- a/examples/web/models/resources/shaders/glsl330/skybox.vs +++ /dev/null @@ -1,32 +0,0 @@ -/******************************************************************************************* -* -* rPBR [shader] - Background skybox vertex shader -* -* Copyright (c) 2017 Victor Fisac -* -**********************************************************************************************/ - -#version 330 - -// Input vertex attributes -in vec3 vertexPosition; - -// Input uniform values -uniform mat4 matProjection; -uniform mat4 matView; - -// Output vertex attributes (to fragment shader) -out vec3 fragPosition; - -void main() -{ - // Calculate fragment position based on model transformations - fragPosition = vertexPosition; - - // Remove translation from the view matrix - mat4 rotView = mat4(mat3(matView)); - vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0); - - // Calculate final vertex position - gl_Position = clipPos; -} |
