diff options
Diffstat (limited to 'examples/web/physac/physics_movement.c')
| -rw-r--r-- | examples/web/physac/physics_movement.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/web/physac/physics_movement.c b/examples/web/physac/physics_movement.c index 70078b0..d7a2f7d 100644 --- a/examples/web/physac/physics_movement.c +++ b/examples/web/physac/physics_movement.c @@ -7,9 +7,9 @@ * * Use the following line to compile: * -* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread +* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread * -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition -* +* * Copyright (c) 2017 Victor Fisac * ********************************************************************************************/ @@ -28,14 +28,14 @@ //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -int screenWidth = 800; -int screenHeight = 450; +const int screenWidth = 800; +const int screenHeight = 450; // Physac logo drawing position int logoX = 0; int logoY = 15; -PhysicsBody body; +PhysicsBody body = { 0 }; //---------------------------------------------------------------------------------- // Module Functions Declaration @@ -43,9 +43,9 @@ PhysicsBody body; void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- -// Main Enry Point +// Program Main Entry Point //---------------------------------------------------------------------------------- -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- @@ -76,13 +76,13 @@ int main() body = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight/2 }, 50, 50, 1); body->freezeOrient = true; // Constrain body rotation to avoid little collision torque amounts - + #if defined(PLATFORM_WEB) emscripten_set_main_loop(UpdateDrawFrame, 0, 1); #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -91,7 +91,7 @@ int main() #endif // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- ClosePhysics(); // Uninitialize physics CloseWindow(); // Close window and OpenGL context |
