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Diffstat (limited to 'examples/web/shaders/shaders_eratosthenes.c')
-rw-r--r--examples/web/shaders/shaders_eratosthenes.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/web/shaders/shaders_eratosthenes.c b/examples/web/shaders/shaders_eratosthenes.c
index 374c9aa..0ceb4bf 100644
--- a/examples/web/shaders/shaders_eratosthenes.c
+++ b/examples/web/shaders/shaders_eratosthenes.c
@@ -38,8 +38,8 @@
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
+const int screenWidth = 800;
+const int screenHeight = 450;
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
@@ -52,14 +52,14 @@ Shader shader = { 0 };
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
-// Main Enry Point
+// Program Main Entry Point
//----------------------------------------------------------------------------------
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Sieve of Eratosthenes");
-
+
// Load Eratosthenes shader
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
shader = LoadShader(0, FormatText("resources/shaders/glsl%i/eratosthenes.fs", GLSL_VERSION));
@@ -72,7 +72,7 @@ int main()
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{