diff options
Diffstat (limited to 'examples/web/shaders/shaders_hot_reloading.data')
| -rw-r--r-- | examples/web/shaders/shaders_hot_reloading.data | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/examples/web/shaders/shaders_hot_reloading.data b/examples/web/shaders/shaders_hot_reloading.data deleted file mode 100644 index eda00ae..0000000 --- a/examples/web/shaders/shaders_hot_reloading.data +++ /dev/null @@ -1,39 +0,0 @@ -#version 100 - -precision mediump float; - -// Input vertex attributes (from vertex shader) -varying vec2 fragTexCoord; // Texture coordinates (sampler2D) -varying vec4 fragColor; // Tint color - -// Uniform inputs -uniform vec2 resolution; // Viewport resolution (in pixels) -uniform vec2 mouse; // Mouse pixel xy coordinates -uniform float time; // Total run time (in secods) - -// Draw circle -vec4 DrawCircle(vec2 fragCoord, vec2 position, float radius, vec3 color) -{ - float d = length(position - fragCoord) - radius; - float t = clamp(d, 0.0, 1.0); - return vec4(color, 1.0 - t); -} - -void main() -{ - vec2 fragCoord = gl_FragCoord.xy; - vec2 position = vec2(mouse.x, resolution.y - mouse.y); - float radius = 40.0; - - // Draw background layer - vec4 colorA = vec4(0.2,0.2,0.8, 1.0); - vec4 colorB = vec4(1.0,0.7,0.2, 1.0); - vec4 layer1 = mix(colorA, colorB, abs(sin(time*0.1))); - - // Draw circle layer - vec3 color = vec3(0.9, 0.16, 0.21); - vec4 layer2 = DrawCircle(fragCoord, position, radius, color); - - // Blend the two layers - gl_FragColor = mix(layer1, layer2, layer2.a); -} |
