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-rw-r--r--examples/web/shapes/shapes_collision_area.c140
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diff --git a/examples/web/shapes/shapes_collision_area.c b/examples/web/shapes/shapes_collision_area.c
deleted file mode 100644
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--- a/examples/web/shapes/shapes_collision_area.c
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@@ -1,140 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - collision area
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
-Rectangle boxA = { 0 };
-Rectangle boxB = { 0 };
-
-int boxASpeedX = 4;
-
-Rectangle boxCollision = { 0 }; // Collision rectangle
-
-int screenUpperLimit = 40; // Top menu limits
-
-static bool pause = false; // Movement pause
-bool collision = false; // Collision detection
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Program Main Entry Point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision area");
-
- // Box A: Moving box
- boxA = (Rectangle){ 10, GetScreenHeight()/2 - 50, 200, 100 };
-
- // Box B: Mouse moved box
- boxB = (Rectangle){ GetScreenWidth()/2 - 30, GetScreenHeight()/2 - 30, 60, 60 };
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //-----------------------------------------------------
- // Move box if not paused
- if (!pause) boxA.x += boxASpeedX;
-
- // Bounce box on x screen limits
- if (((boxA.x + boxA.width) >= GetScreenWidth()) || (boxA.x <= 0)) boxASpeedX *= -1;
-
- // Update player-controlled-box (box02)
- boxB.x = GetMouseX() - boxB.width/2;
- boxB.y = GetMouseY() - boxB.height/2;
-
- // Make sure Box B does not go out of move area limits
- if ((boxB.x + boxB.width) >= GetScreenWidth()) boxB.x = GetScreenWidth() - boxB.width;
- else if (boxB.x <= 0) boxB.x = 0;
-
- if ((boxB.y + boxB.height) >= GetScreenHeight()) boxB.y = GetScreenHeight() - boxB.height;
- else if (boxB.y <= screenUpperLimit) boxB.y = screenUpperLimit;
-
- // Check boxes collision
- collision = CheckCollisionRecs(boxA, boxB);
-
- // Get collision rectangle (only on collision)
- if (collision) boxCollision = GetCollisionRec(boxA, boxB);
-
- // Pause Box A movement
- if (IsKeyPressed(KEY_SPACE)) pause = !pause;
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawRectangle(0, 0, screenWidth, screenUpperLimit, collision? RED : BLACK);
-
- DrawRectangleRec(boxA, GOLD);
- DrawRectangleRec(boxB, BLUE);
-
- if (collision)
- {
- // Draw collision area
- DrawRectangleRec(boxCollision, LIME);
-
- // Draw collision message
- DrawText("COLLISION!", GetScreenWidth()/2 - MeasureText("COLLISION!", 20)/2, screenUpperLimit/2 - 10, 20, BLACK);
-
- // Draw collision area
- DrawText(TextFormat("Collision Area: %i", (int)boxCollision.width*(int)boxCollision.height), GetScreenWidth()/2 - 100, screenUpperLimit + 10, 20, BLACK);
- }
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //-----------------------------------------------------
-}