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-rw-r--r--examples/web/shapes/shapes_draw_circle_sector.c116
1 files changed, 0 insertions, 116 deletions
diff --git a/examples/web/shapes/shapes_draw_circle_sector.c b/examples/web/shapes/shapes_draw_circle_sector.c
deleted file mode 100644
index a6826a8..0000000
--- a/examples/web/shapes/shapes_draw_circle_sector.c
+++ /dev/null
@@ -1,116 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - draw circle sector (with gui options)
-*
-* This example has been created using raylib 2.6 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
-*
-* Copyright (c) 2018-2020 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include <raylib.h>
-
-#define RAYGUI_IMPLEMENTATION
-#define RAYGUI_SUPPORT_ICONS
-#include "raygui.h" // Required for GUI controls
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
-Vector2 center = { 0 };
-
-float outerRadius = 180.f;
-int startAngle = 0;
-int endAngle = 180;
-int segments = 0;
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Program Main Entry Point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw circle sector");
-
- center = (Vector2){ (GetScreenWidth() - 300)/2, GetScreenHeight()/2 };
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- // NOTE: All variables update happens inside GUI control functions
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
- DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
-
- DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3));
- DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.6));
-
- // Draw GUI controls
- //------------------------------------------------------------------------------
- startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20}, "StartAngle", TextFormat("%2i deg.", startAngle), startAngle, 0, 720);
- endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20}, "EndAngle", TextFormat("%2i deg.", endAngle), endAngle, 0, 720);
-
- outerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20}, "Radius", TextFormat("%2.2f", outerRadius), outerRadius, 0, 200);
- segments = GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", TextFormat("%2i", segments), segments, 0, 20);
- //------------------------------------------------------------------------------
-
- DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= 4)? MAROON : DARKGRAY);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-}