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-rw-r--r--examples/web/shapes/shapes_easings_ball_anim.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/web/shapes/shapes_easings_ball_anim.c b/examples/web/shapes/shapes_easings_ball_anim.c
index 94de9fe..b841237 100644
--- a/examples/web/shapes/shapes_easings_ball_anim.c
+++ b/examples/web/shapes/shapes_easings_ball_anim.c
@@ -39,20 +39,20 @@ int framesCounter = 0;
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
-// Main Enry Point
+// Program Main Entry Point
//----------------------------------------------------------------------------------
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim");
-
+
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -61,7 +61,7 @@ int main()
#endif
// De-Initialization
- //--------------------------------------------------------------------------------------
+ //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
@@ -79,7 +79,7 @@ void UpdateDrawFrame(void)
{
framesCounter++;
ballPositionX = EaseElasticOut(framesCounter, -100, screenWidth/2 + 100, 120);
-
+
if (framesCounter >= 120)
{
framesCounter = 0;
@@ -90,7 +90,7 @@ void UpdateDrawFrame(void)
{
framesCounter++;
ballRadius = EaseElasticIn(framesCounter, 20, 500, 200);
-
+
if (framesCounter >= 200)
{
framesCounter = 0;
@@ -101,7 +101,7 @@ void UpdateDrawFrame(void)
{
framesCounter++;
ballAlpha = EaseCubicOut(framesCounter, 0.0f, 1.0f, 200);
-
+
if (framesCounter >= 200)
{
framesCounter = 0;
@@ -110,7 +110,7 @@ void UpdateDrawFrame(void)
}
else if (state == 3) // Reset state to play again
{
- if (IsKeyPressed(KEY_ENTER))
+ if (IsKeyPressed(KEY_ENTER))
{
// Reset required variables to play again
ballPositionX = -100;
@@ -119,7 +119,7 @@ void UpdateDrawFrame(void)
state = 0;
}
}
-
+
if (IsKeyPressed(KEY_R)) framesCounter = 0;
//----------------------------------------------------------------------------------
@@ -131,9 +131,9 @@ void UpdateDrawFrame(void)
if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
DrawCircle(ballPositionX, 200, ballRadius, Fade(RED, 1.0f - ballAlpha));
-
+
if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK);
-
+
EndDrawing();
//----------------------------------------------------------------------------------
}